Blue Skies: please tell us why you had to hide away for so long?

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DrClick
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Joined: 07 July 2011, 14:30

Blue Skies: please tell us why you had to hide away for so long?

Post by DrClick » 22 February 2021, 13:39

Image


The year is 1979, and the U.S. government has just deregulated the airline industry, opening it to competition in terms of fares, routes, and the airline companies themselves. You represent a new airline that's trying to set up business in the U.S., but you have an entire country open to you, so where will you set up shop and how can you profit more than the other newcomers to ensure that you survive?

In Blue Skies, the game board presents players with thirty airports in thirty cities. Each airport has four gates, with you using 2-4 gates depending on the number of players. To set up, draw airport demand cards from the deck to seed airports with passengers. Whenever you place passengers on the board, draw from a bag that initially contains 100 red cubes and 25 green cubes; for each airport, continue drawing until you draw a red cube, then redistribute passengers at the open gates of that airport as evenly as possible.

(Note that at most the first five airports drawn will have an open gate, and even those will start with only one open gate run by a local airline. All of the other passengers are just bunched up at the gate waiting for you to serve them!)

Each player starts with three demand cards in hand, and they take turns choosing two gates with a purchase price of at most 6. Players adjust their income from 0, with their income being set to equal the number of passengers now waiting at their gates, then the game begins.

On a turn, each player in turn buys new gates at airports of their choice, spending at most 6 points and adding any unspent points to their score. You can buy out a local airline, set up gates in new cities, or purchase multiple gates in the same airport to try to dominate that area.

Each player in turn then plays a demand card from their hand, drawing passengers from the bag to place one or more passengers at that location. Then demand cards equal to the number of players are drawn, and more passengers are ahead to those airports. The game board lists the number of cards for each airport, so you somewhat know the odds of where passengers might arrive.

Players adjust their income to account for the opening of new gates, the redistribution of existing passengers, and the arrival of new passengers, then they add their income to their score. If a player now has at least 100 points or has placed their twentieth and final gate, the game ends immediately; otherwise, you add a local airline gate to each airport with passengers but no open gates, pass the first player marker, then start a new round.

At game's end, score the seven regions of the United States based on the player's dominance of those regions. Each airport has a scoring value, e.g., ORD is worth 4, and each gate you have in Chicago is worth 4 for determining dominance in both the Midwest region and the Central region. (ORD is one of four airports in two regions, with the others being JFK, LAX, and DFW.) If you have the most dominance in the Central region, you score 13 points, whereas second place is worth only 6 points. Whoever has the most points wins. (publisher description)

We don't have much more to say as the publisher description is of course the most relevant you can read about the game itself.
It's smart and short, and the theme is well represented in this very nice Influence/Hand management game from Joe Huber published by Rio Grande Games that you should absolutely try, first because it's easy, second because it's smart. And solid.

You can play the game right here, right now, on BGA.
https://boardgamearena.com/gamepanel?game=blueskies

Of course, nothing would have been possible without the help of people from Rio Grande, and we would like to thank them, as well as the developer, Mogri, who has brought here one of the most clever adaptation of a game on BGA. Kudos to him!

And, now, ladies and gentlemen,
Please fasten your seatbelts.
There will be no meals during this short flight, so enjoy the view !

peierlfe
Posts: 1
Joined: 27 May 2020, 16:33

Frage zum Spiel

Post by peierlfe » 22 February 2021, 16:04

Hallo

Ich habe eine Frage:
Muss man dafür Prämium Midglid sein oder reicht es mit einer normalen Midglidschaft?

Viele Grüße peierlfe


:?:

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Mogri
Posts: 11
Joined: 21 June 2017, 21:15

Re: Frage zum Spiel

Post by Mogri » 22 February 2021, 16:11

peierlfe wrote:
22 February 2021, 16:04
Hallo

Ich habe eine Frage:
Muss man dafür Prämium Midglid sein oder reicht es mit einer normalen Midglidschaft?

Viele Grüße peierlfe


:?:
Normalen Midglidschaft - Premium is not required for this title. Enjoy!


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ViolentSilence
Posts: 108
Joined: 30 May 2015, 21:33

Re: Blue Skies: please tell us why you had to hide away for so long?

Post by ViolentSilence » 25 February 2021, 01:25

So are the new game releases going to be done on Mondays this year now? There was a post talking about adding a game every Wednesday, but it seems to sometimes be Monday instead. Not really a complaint since it's a new game every week (as promised), just slightly curious about the shift in timing

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lunatic4ever
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Joined: 02 July 2020, 15:47

Re: Blue Skies: please tell us why you had to hide away for so long?

Post by lunatic4ever » 25 February 2021, 06:04

Can you guys how the weekly big releases will work? Will it always be games that are already in BETA already? Or can we expect some surprise releases moving forward? Cheers and thanks!

el cosimo
Posts: 12
Joined: 21 May 2020, 11:45

Re: Blue Skies: please tell us why you had to hide away for so long?

Post by el cosimo » 25 February 2021, 10:02

ViolentSilence wrote:
25 February 2021, 01:25
So are the new game releases going to be done on Mondays this year now? There was a post talking about adding a game every Wednesday, but it seems to sometimes be Monday instead. Not really a complaint since it's a new game every week (as promised), just slightly curious about the shift in timing
It was last week always Monday and Wednesday. This week not..


And releases won’t be surprise, why should it skip alpha and beta phases?

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ViolentSilence
Posts: 108
Joined: 30 May 2015, 21:33

Re: Blue Skies: please tell us why you had to hide away for so long?

Post by ViolentSilence » 25 February 2021, 12:32

el cosimo wrote:
25 February 2021, 10:02
ViolentSilence wrote:
25 February 2021, 01:25
So are the new game releases going to be done on Mondays this year now? There was a post talking about adding a game every Wednesday, but it seems to sometimes be Monday instead. Not really a complaint since it's a new game every week (as promised), just slightly curious about the shift in timing
It was last week always Monday and Wednesday. This week not..


And releases won’t be surprise, why should it skip alpha and beta phases?
They've released a few titles on a Monday like Unconditional Surrender, but it's not regular. If there was a random Monday release on top of the regular Wednesday one that they said they'd do in an end of year update ( https://boardgamearena.com/forum/viewto ... 10&t=18950 ), that's one thing, I'm just curious about why we're not seeing the Wednesday ones that were promised
- Game releases:
Every Wednesday, a new game. Every 2 weeks, a big game. There is plenty of games coming for 2021 that you can't even dream of.
We're striving for quality and we're trying tools to get games validated on as many configurations and as many user-cases as possible.
Our developers are aware of the bugs and other problems, and we want to improve the way you can send feedback.
This year, we will strive to get the highest quality we can for releases. Browsers are evolving, technology is always moving, we will keep on making games playable on as many platforms as we can.
But please, update your browser: we cannot support Netscape anymore
Why not put the 'Monday' game out on a Wednesday in a week where there is only one release? That way they keep up to what they said they'd do. It's a minor point, but it always looks rough when you say you're going to do something specific for a year and within two months aren't sticking to it, and haven't addressed it

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joezg
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Joined: 16 June 2011, 17:17

Re: Blue Skies: please tell us why you had to hide away for so long?

Post by joezg » 25 February 2021, 12:40

About the release schedule, we made a mistake this week, by releasing the game on Monday, but we still have released the game, right?

We will fix that from next week on. Current plan is to have Wednesday release every week and additional Monday release every other week.

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joezg
Posts: 35
Joined: 16 June 2011, 17:17

Re: Blue Skies: please tell us why you had to hide away for so long?

Post by joezg » 25 February 2021, 12:50

As for surprising you with official releases, this is a difficult subject. I believe we did have one surprise this year and it might happen again in the future (this is not a promise, especially not an official one :).)
But you must respect the alpha/beta process as we do want to have a high quality implementation when we announce the game to wider audience. And believe it or not, our announcements are still a surprise for vast majority of players as is suggested by large audience growth immediately after announcements.

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