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Undo?

Posted: 31 March 2021, 12:52
by BenInJapan
Thanks for this fun game, I really enjoy playing it.

However, I sometimes have the problem that my move is not correctly recognized (mainly when using smartphone), and my champions move to a different hex than I wanted to, thus spoiling my plans.

It would be great if there would be the possibility to undo a move, or probably to switch on a confirmation feature before actually moving, to help mitigate unintended movements.

Re: Undo?

Posted: 04 April 2021, 10:04
by Rorshaq
Yeah I've had exactly the same problem on my phone. Makes it unplayable tbh

Re: Undo?

Posted: 04 April 2021, 21:04
by FlyingArrow
Same here.

Re: Undo?

Posted: 04 April 2021, 21:12
by FlyingArrow
Here are two suggestions that people made regarding undo.

They were both rejected:
https://boardgamearena.com/bug?id=36722

https://boardgamearena.com/bug?id=36856

Both of those were specific (one about plan and one about movement). I think I'll add another one about undo in general. Because what they should really have is just a "confirm" before control goes to the other player, with an option to restart your whole turn (or go back as far as when hidden information was revealed).

I sort of assumed they've just been too busy to implement a proper undo. If they're rejecting the idea entirely, I may have to write this game off.

Re: Undo?

Posted: 04 April 2021, 21:20
by FlyingArrow
Here's the suggestion for a proper Undo option:

https://boardgamearena.com/bug?id=38070

Re: Undo?

Posted: 07 April 2021, 14:09
by BenInJapan
Didn't read into the suggestions yet, but I guess a problem with undo might be that if you hit a trap space or already attacked an opponent you get additional information about the game state, so I can understand their hesitation about implementing an undo functionality.

For me probably the best option would be an optional to switch on move confirmation, so that I can just activate it when playing on mobile

Re: Undo?

Posted: 08 April 2021, 01:50
by FlyingArrow
You would have to have checkpoints so that it only rolls back to when hidden information was revealed, but it's doable.