reattributeColorsBasedOnPreferences with lots of players
Posted: 04 April 2021, 06:20
If I call reattributeColorsBasedOnPreferences with 16 players, when BGA premium only has 12 colour options, what happens?
I do not want to use black and white so my game only supports 10 of the standard colour options plus 6 extra ones (there are no board counters so it doesn't really matter if players can differentiate them all).
Ideally the API would give the premium players their colour choices and then give out any remaining colours to the remaining players.
If more than 10 players were premium I would hope it would do something like giving 'purple' to one player who wanted purple and 'lavender' (close enough!) to another player that wanted purple, etc. But the doc doesn't say anything about this situation.
I do not want to use black and white so my game only supports 10 of the standard colour options plus 6 extra ones (there are no board counters so it doesn't really matter if players can differentiate them all).
Ideally the API would give the premium players their colour choices and then give out any remaining colours to the remaining players.
If more than 10 players were premium I would hope it would do something like giving 'purple' to one player who wanted purple and 'lavender' (close enough!) to another player that wanted purple, etc. But the doc doesn't say anything about this situation.