I'm not positive but it seems like the karma system doesn't penalize you for simply running out of time on turns in turn-based games, but only does so if you leave games or get red thumbs.
I've noticed it happening more lately in the last year, so maybe it's a symptom of so many new players joining, but it's uncommon for me to start a game and *not* have at least one player hitting red clock within the first two days of a game. It's getting really frustrating, because these players invariably have 100% reputation, despite having multiple time penalties and sometimes even game quits.
For example, I recently started a new game set to 3 moves a day, and I even added a note to the table asking players to please note the time limits before joining. And now, two days in and we've already got one player 11 hours overdue for a move. The same thing happened last week to one of the games I started, with two separate players hitting red halfway through. In both cases the players all had 100% reps.
Since the karma system doesn't help here, I'd really love to be able to set player restrictions to block anyone that has more than a single time penalty on "recent" games, or something similar. It's not like there's a shortage of players, and plenty of people clearly don't mind playing with slackers because they are playing 10+ games at a time, so not joining my game isn't going to be a burden.
But I only play one or two games at a time, so sitting there looking at a red clock in a 3 or 4 moves per day game is really annoying.
Anyway, I realize this is a bit of a rant and not high on the important world news scale. I guess I just needed to vent and make my suggestion.
I've noticed it happening more lately in the last year, so maybe it's a symptom of so many new players joining, but it's uncommon for me to start a game and *not* have at least one player hitting red clock within the first two days of a game. It's getting really frustrating, because these players invariably have 100% reputation, despite having multiple time penalties and sometimes even game quits.
For example, I recently started a new game set to 3 moves a day, and I even added a note to the table asking players to please note the time limits before joining. And now, two days in and we've already got one player 11 hours overdue for a move. The same thing happened last week to one of the games I started, with two separate players hitting red halfway through. In both cases the players all had 100% reps.
Since the karma system doesn't help here, I'd really love to be able to set player restrictions to block anyone that has more than a single time penalty on "recent" games, or something similar. It's not like there's a shortage of players, and plenty of people clearly don't mind playing with slackers because they are playing 10+ games at a time, so not joining my game isn't going to be a burden.
But I only play one or two games at a time, so sitting there looking at a red clock in a 3 or 4 moves per day game is really annoying.
Anyway, I realize this is a bit of a rant and not high on the important world news scale. I guess I just needed to vent and make my suggestion.