more time to think

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peruperuperu
Posts: 2
Joined: 14 June 2020, 20:42

more time to think

Post by peruperuperu »

Option "slow" is not so slow...
Could time increase + 0:30 every move in slow mode?
Game is quite complex :)
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shadowphiar
Posts: 120
Joined: 01 January 2017, 16:07

Re: more time to think

Post by shadowphiar »

Sadly I don't think this is under my direct control as a game developer. I think the BGA servers calculate how much time to add based on some average of time taken in other tables of the game.
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Shobu
Posts: 417
Joined: 04 January 2020, 04:14

Re: more time to think

Post by Shobu »

you can open the table in training mode, it works well. Not everyone like to rush their abstract games :)
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Sammy McSam
Posts: 41
Joined: 07 April 2021, 20:02

Re: more time to think

Post by Sammy McSam »

@shadowphiar you can set fast/medium/slow_additional_time in gameinfos.inc.php

As a regular Ponte player, I agree that the time, even with the 'slow' time control, is too fast and we would benefit greatly if players had more time. I rarely play real-time games because of this.
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Sammy McSam
Posts: 41
Joined: 07 April 2021, 20:02

Re: more time to think

Post by Sammy McSam »

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shadowphiar
Posts: 120
Joined: 01 January 2017, 16:07

Re: more time to think

Post by shadowphiar »

As I've already said, those values aren't used after the first few games since a game's launch. BGA calculates new values automatically from an average of played games. See viewtopic.php?t=3777

In fact my gameinfos.inc.php already contains the values you suggest:

Code: Select all

'fast_additional_time' => 30,           
'medium_additional_time' => 40,           
'slow_additional_time' => 50,   
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Sammy McSam
Posts: 41
Joined: 07 April 2021, 20:02

Re: more time to think

Post by Sammy McSam »

I see. Thanks for the link shadowphiar, and my apologies. In that case, my suggestion goes to the BGA admins for review.

What percentage of completed PdD games with the current time controls did not have at least one player run out of time at any point during the game?

My suggestion is to reset additional_time variables to initial values.
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