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more time to think

Posted: 07 May 2021, 11:38
by peruperuperu
Option "slow" is not so slow...
Could time increase + 0:30 every move in slow mode?
Game is quite complex :)

Re: more time to think

Posted: 07 May 2021, 20:15
by shadowphiar
Sadly I don't think this is under my direct control as a game developer. I think the BGA servers calculate how much time to add based on some average of time taken in other tables of the game.

Re: more time to think

Posted: 09 May 2021, 12:12
by Shobu
you can open the table in training mode, it works well. Not everyone like to rush their abstract games :)

Re: more time to think

Posted: 22 March 2022, 03:17
by Sammy McSam
@shadowphiar you can set fast/medium/slow_additional_time in gameinfos.inc.php

As a regular Ponte player, I agree that the time, even with the 'slow' time control, is too fast and we would benefit greatly if players had more time. I rarely play real-time games because of this.

Re: more time to think

Posted: 27 March 2022, 00:21
by Sammy McSam

Re: more time to think

Posted: 27 March 2022, 00:28
by shadowphiar
As I've already said, those values aren't used after the first few games since a game's launch. BGA calculates new values automatically from an average of played games. See viewtopic.php?t=3777

In fact my gameinfos.inc.php already contains the values you suggest:

Code: Select all

'fast_additional_time' => 30,           
'medium_additional_time' => 40,           
'slow_additional_time' => 50,   

Re: more time to think

Posted: 27 March 2022, 01:39
by Sammy McSam
I see. Thanks for the link shadowphiar, and my apologies. In that case, my suggestion goes to the BGA admins for review.

What percentage of completed PdD games with the current time controls did not have at least one player run out of time at any point during the game?

My suggestion is to reset additional_time variables to initial values.