Castles of Burgundy is a nice opportunity for me to experience the perspective of playing a game for the first time on BGA that I hadn't played in person. I viewed a comprehensive rules video before starting a game, and even read some basic strategy ideas on BGG. However, I was not prepared for the choice of seven different starting board options when configuring a game.
I play a lot of games that have different setup options, so I can guess at the reasons why there might be so many in this game. But from the perspective of a new player, I don't actually have any way of figuring out what some of the options are without leaving BGA, or why they are possible. For example, how would a new player find out what "Board 8" is or why one of the options is to exclude it?
I'd propose that if a variant that is not in the official rules is implemented (as with most of these board options), a brief summary of their meaning and purpose should be provided or linked to so that newer players can start to understand the choices they are making when setting up a game.
I play a lot of games that have different setup options, so I can guess at the reasons why there might be so many in this game. But from the perspective of a new player, I don't actually have any way of figuring out what some of the options are without leaving BGA, or why they are possible. For example, how would a new player find out what "Board 8" is or why one of the options is to exclude it?
I'd propose that if a variant that is not in the official rules is implemented (as with most of these board options), a brief summary of their meaning and purpose should be provided or linked to so that newer players can start to understand the choices they are making when setting up a game.