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C3I Optional rules
Posted: 14 July 2021, 22:25
by Lunalol

Survey: What C3I optional rule(s) would it be interesting to implement ?
(including "What If" counters)
Only for training games, not arena, not ranked
https://boardgamegeek.com/filepage/1486 ... inr28-2014
Re: C3I Optional rules
Posted: 15 July 2021, 07:23
by 0wn
Hi, thank you Lunalol fo continuing taking care of the game and all the players requests !
« Not ranked », this means rule
21.0 Western-Soviet Competition is of no interest here ?
For balance purpose and real use in game (as I imagine it), I would list optional rules as followed, from most to least interesting :
- 26.0 Last Stand (from the Living Rules)
- 22.0 Air Resupply
- 24.0 Research & Development
- 23.0 Area Seized Conflict
- 25.0 “What if” Options
It also seems to me that this order reflects the difficulty of implementation, but hey, I know nothing.
The last one especially has a lot of sub-options and interfere with many other rules, and certainly disrupt play balance…
Anyway, the game implementation on BGA is already great as it is, so I guess no-one would bother for the optional rules.
Thank you again.

Re: C3I Optional rules
Posted: 15 July 2021, 18:05
by Lunalol
« Not ranked », this means rule 21.0 Western-Soviet Competition is of no interest here ?
Perhaps I can add it for ranked 3 players games too.
@0wn: could you send me a link with:
26.0 Last Stand (from the Living Rules)
I haven't found it.
Thanks.
Re: C3I Optional rules
Posted: 15 July 2021, 19:40
by 0wn
Actually I found rule 26.0 only in the Living Rule Errata, page 10 (for version 2021-05-31), here below.
https://boardgamegeek.com/filepage/1546 ... living-rul
The principle is this one : if loosing a city would make a country collapse, those country’s units in a city suffering a DR can choose to reduce instead.
Re: C3I Optional rules
Posted: 15 July 2021, 21:40
by Lunalol
Thanks.
"Last stand" could be an interesting optional rule.
Re: C3I Optional rules
Posted: 03 August 2021, 21:14
by Dren608
The "Event" What-if counters like SNAFU, Extra Strategic movement counters, V2 Rockets etc. Should be the easiest to add as they use the same basic mechanics as other "real counters" in the game.
The Alternate unit counters would behave just like current Game ones (what-if AC and Naval markers etc.) the real trick here is to get their "entry times" correct if used. That I think would be the larger issue.
The only counters - Nukes and Extra Factory counters aren't simulated by anything currently in game (unless you have programed the Soviet vs West Scenario completely - that oneScenario "breaks" several "rules")
The Strict Neutrality markers would be nice to use but I understand we may have them become an official Rules alternative/change in the future.
For me the Extra Strategic Move counters and the "SNAFU" counters would be the ones I would want to see soonest.
The Last Stand Rule IMO - should be modified to only include countries with "Factory count markers" (Fr, IT, GE, UK, USSR) otherwise you could have some minors lasting way longer than they should. In reality I think the only actual example of the rule might have been Stalingrad and Berlin in the actual history.
Re: C3I Optional rules
Posted: 30 October 2021, 10:53
by morpion
the alternate force set up 25.7 could be nice to give diversity to the long campaign scenario without being too much diffcult to set up I guess since we're just updating the unit roster