Page 1 of 1
Turn of sound
Posted: 18 August 2021, 10:28
by pk5439
How do I turn off the sound for when you pick up tokens? I prefer to not have this when playing in a public environment. I don't want to turn of my complete phone sound for this.
Re: Turn of sound
Posted: 27 August 2021, 05:02
by epski
pk5439 wrote: ↑18 August 2021, 10:28
How do I turn off the sound for when you pick up tokens? I prefer to not have this when playing in a public environment. I don't want to turn of my complete phone sound for this.
I have never found an option to do this. It's only certain sounds. And it's the only game that overrides the global settings. It's not easy to play on the sly at dinner when you can hear the coin sounds...
Re: Turn of sound
Posted: 30 August 2021, 01:03
by FT3
It’s crazy that this hasn’t been fixed yet!
It was a nice surprise when it suddenly appeared fully formed but I think something like this would have been caught and fixed in a proper alpha test group.
Re: Turn of sound
Posted: 30 August 2021, 08:28
by Tisaac
FT3 wrote: ↑30 August 2021, 01:03
It’s crazy that this hasn’t been fixed yet!
It was a nice surprise when it suddenly appeared fully formed but I think something like this would have been caught and fixed in a proper alpha test group.
This is because it's a bug with the framework, not the game. This was spotted long time ago but devs have no idea why it behaves so inconsistently for playing sounds.
Re: Turn of sound
Posted: 30 August 2021, 08:41
by lordalx
That's it.
Furthermore there was also a trick on smartphone to display the sound menu which only appears in landscape mode and users got confused about it
Thanks Tisaac for your reply
Re: Turn of sound
Posted: 30 August 2021, 11:43
by FT3
Tisaac wrote: ↑30 August 2021, 08:28
FT3 wrote: ↑30 August 2021, 01:03
It’s crazy that this hasn’t been fixed yet!
It was a nice surprise when it suddenly appeared fully formed but I think something like this would have been caught and fixed in a proper alpha test group.
This is because it's a bug with the framework, not the game. This was spotted long time ago but devs have no idea why it behaves so inconsistently for playing sounds.
Is there a reason it happens in this game but not other games?