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Collaborative game - Differenciate wins ELO value

Posted: 14 September 2021, 21:11
by cpasbanal
Hi,

While developing Burgle Bros. (full collaborative game https://boardgamearena.com/gamepanel?game=burglebros), I implemented several options for the game, some are easier to play (level easy / normal / hard and 3 scenarios from beginner to veterans).

I was considering those ideas to make the ELO representative (because for Hanabi for instance, you just have to play a lot of games to have a high ELO, it's really hard to loose):
  • Not rewarding the "too easy modes" to avoid ELO farming
  • Rewarding better the harder options when some player uses them
My questions are:
1. Do you think this is a good idea or should I avoid it?
2. How can I implement the way that some options shouldn't score ELOs (without losing)?
3. How can I implement the way that some options would score more ELOs than others?

Thanks for your advice

Re: Collaborative game - Differenciate wins ELO value

Posted: 14 September 2021, 21:30
by RicardoRix
If you read the multiple threads about how ELO creates such a divisive effect on Hanabi players, then I would personally conclude it's best to not have it. There are even quite large community groups devoted to try and find other players that won't abandon a game before the finish just to preserve ELO.

Re: Collaborative game - Differenciate wins ELO value

Posted: 14 September 2021, 21:38
by ufm
Maybe you could use XP approach like Bandido (it pretty works well).
For instance, award 1 for an Office Job, 5 for a Bank Job, 10 for a Fort Knox Job, and never reduce ELO with failed attempts?
The whole abandon shenanigan comes from ELO reduction after all.
Also, if you're going to not award any ELO for Office Job, setting it as a training mode only option would be fine.

Re: Collaborative game - Differenciate wins ELO value

Posted: 15 September 2021, 07:20
by cpasbanal
Thank you both for your answers and tips, i'll keep it simple then ;)