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Where's the POP in Balloon Pop?

Posted: 26 September 2021, 18:06
by Q29
I would like to suggest that a sound-effect of a balloon popping be added to the Balloon Pop game to be invoked (of course) every time a balloon pops. It's a little odd to have to merely read that a balloon has popped when a SFX could easily let you know. My sister and I were playing last night and didn't realize our balloons were popping until we started paying attention to the text notifications.

I know that SFX can easily be overused, and BGA is good at preventing that. However this is one case where the SFX would really improve the game by making the players instantly aware when one of the three major "breaks" had been reached in the game. The game IS called Balloon Pop, after all. I was kind of expecting SOMETHING to happen when the balloons popped, but as it is, the player receives just a tiny anticlimactic text notification of the fact.

Thanks for considering! :idea: