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Silo
Posted: 12 October 2021, 14:34
by MarkSteere
Silo, brief description. One dimensional board. Move all your checkers to your right, with no enemy checkers beneath them.
https://boardgamearena.com/gamepanel?game=silo
Please enjoy
Mark
Re: Silo
Posted: 25 October 2021, 07:38
by TiTives
Hello
https://boardgamearena.com/9/silo?table=208797337
is there a bug or do I not understand the rules ?
thanks
Re: Silo
Posted: 25 October 2021, 11:38
by ufm
Seems the rules have been changed.
Re: Silo
Posted: 25 October 2021, 22:30
by Shobu
ufm wrote: ↑25 October 2021, 11:38
Seems the rules have been changed.
see the designer comment
RG at Board Game Arena discovered a tactic in Silo which gave a large advantage (among top players) to Player 1.
Michael Amundsen, esteemed fellow designer, suggested a different object of the game. Get all your checkers into a contiguous stack, possibly with enemy checkers above and/or below it, anywhere on the board (which could only be one of the two rightmost squares).
RG's initial impression: "I think his suggestion might work. Not sure. The game is a lot more complicated now." Based on that appraisal, I changed Silo to incorporate the new goal. And I changed the Board Game Arena program.
Normally I'm not one to tweak a broken game, opting instead to simply withdraw it. But I really like Silo - even more so now with what seems to me a more elegant goal. I put a lot of work into the graphics and programming... and the game design itself. I discovered the mechanism in a matter of minutes, but this was preceded by many unsuccessful attempts over a span of many years to design where you form a contiguous stack (or sub-stack) of only your own checkers. I finally got lucky with Silo, stumbling onto something that works (or rather will work, with any luck).
So why not? Keep your fingers crossed that the new version holds up. Ultra simple games don't come with a warranty.
Re: Silo
Posted: 26 October 2021, 10:11
by el cosimo
Yeah otherwise it was good to let one tile left on you first spot and then move at end to the finish when he got all tiles on it
Re: Silo
Posted: 26 October 2021, 13:38
by TiTives
OK, why not ? But it would have been better to inform the players, it surprised me to lose this game.
Re: Silo
Posted: 27 October 2021, 10:52
by MarkSteere
Sorry to players surprised by the rule change. I posted announcements on two other forums but neglected to post here.
Re: Silo
Posted: 30 October 2021, 09:52
by Jellby
Shouldn't the example game show in the game page (
https://boardgamearena.com/gamepanel?game=silo) be changed to comply with the new rules?
Re: Silo
Posted: 30 October 2021, 12:44
by MarkSteere
Yes, but management has told me that it's automatically updated periodically. There's no way for them to do it manually.