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Suggestion: Automove for Aggressions in Aggression Range

Posted: 19 October 2021, 22:23
by admitted
There are times when you are in aggression range of your opponent and they don't have enough military cards to defend or not enough military actions to defend, it should be automatic successful aggression. This change would expedite a lot of aggressions in turn base games.

For instance, if I am staging an aggression with 11 strength advantage and my opponent has 1 age III military card and 3 age II military card but with 2 military actions, the system should compute the highest strength difference that is defendable (in this case it's 6+4=10) thus it's an automatic successful aggression. Same thing applies in age I when you attack with +3 strength and your opponent has 1 military card, the most he can defend is a +2.

Re: Suggestion: Automove for Aggressions in Aggression Range

Posted: 21 October 2021, 20:25
by erdamoon
As far as I know this is implemented. In a game that I had a very high millitary score compare to my opponent it immediately skipped to me picking the resources that I want to steal.

Re: Suggestion: Automove for Aggressions in Aggression Range

Posted: 26 October 2021, 00:36
by admitted
Partially yes, but there are times where game is paused at waiting for rival to not defend when they can't defend mathematically (either through lack of MA or lack of military cards)

example: https://imgur.com/a/6k3copm
+16 attack (72 vs 56), can't defend mathematically (only 2 military cards, max +12 defense), yet game is pending defense cards from slabeda.

Re: Suggestion: Automove for Aggressions in Aggression Range

Posted: 24 October 2022, 03:00
by combatcotton
I clearly see 3 military cards allowed to be discarded, which could be up to 18. Auto skip in this situation would reveal hidden information that the player does not have enough to defend rather than perhabs choses not to. Do you have another example?

Re: Suggestion: Automove for Aggressions in Aggression Range

Posted: 25 October 2022, 13:18
by Silene
combatcotton wrote: 24 October 2022, 03:00 I clearly see 3 military cards allowed to be discarded, which could be up to 18. Auto skip in this situation would reveal hidden information that the player does not have enough to defend rather than perhabs choses not to. Do you have another example?
They can't discard 3 military cards when they have only 2 ;)