Hi DT players!
I recently had a couple of DT games on BGA and I really like this adaptation of the physical boardgame. Thanks for the amazing job!
I played that game physically many years ago and I remembered 2 things:
1. the action cards and combat cards are supposed to be hidden after being played. More precisely only the last played action card is visible. So players should remember what have been played so far. I'm not a big fan of that particular rule because I personally found more interesting that DT rely on player's strategy/tactics capability instead of memory. Anyway, for an online and asynchronous version of the game, I think the developer made the right choice to display remaining player cards. First, players could take notes of played card so far and secondly they may have more difficulties to remember everything as async games could last many days.
2. you cannot undo your tiles rotations. So even if you realized you made a mistake because of something you missed ("oops, I missed that wall blocking the way"), you cannot rollback your move. And that's how it's implemented on BGA. But I was wondering if the same reasoning from the first point apply here. As player could theoretically use the async play to there advantage to take a screenshot, rotate the image, and test everything out I think there's no point to this particular rule. Some may point out that it's cheating because your spacial representation of the maze is part of the gameplay and experienced players should be better to resolve this puzzling. But the thing is, on a physical board you cannot use tooling at your advantage, but on BGA you can.
So now the truth is... I do cheat on DT (for those who consider doing this as cheating of course).
I actually did something better than a screenshot because I looked at the board rendering and I made a small script that rotate tiles of the board on demand (just simulating by tweaking the rendering, not rotating the tiles for real).
Here is my actual solution: https://gist.github.com/FlavienBusseuil ... 45137f6f64
And now I'm curious, what do you think? Do you consider doing this as cheating? Breaking part of the gameplay? Denature the game?
N'hésitez pas à répondre en Français
I recently had a couple of DT games on BGA and I really like this adaptation of the physical boardgame. Thanks for the amazing job!
I played that game physically many years ago and I remembered 2 things:
1. the action cards and combat cards are supposed to be hidden after being played. More precisely only the last played action card is visible. So players should remember what have been played so far. I'm not a big fan of that particular rule because I personally found more interesting that DT rely on player's strategy/tactics capability instead of memory. Anyway, for an online and asynchronous version of the game, I think the developer made the right choice to display remaining player cards. First, players could take notes of played card so far and secondly they may have more difficulties to remember everything as async games could last many days.
2. you cannot undo your tiles rotations. So even if you realized you made a mistake because of something you missed ("oops, I missed that wall blocking the way"), you cannot rollback your move. And that's how it's implemented on BGA. But I was wondering if the same reasoning from the first point apply here. As player could theoretically use the async play to there advantage to take a screenshot, rotate the image, and test everything out I think there's no point to this particular rule. Some may point out that it's cheating because your spacial representation of the maze is part of the gameplay and experienced players should be better to resolve this puzzling. But the thing is, on a physical board you cannot use tooling at your advantage, but on BGA you can.
So now the truth is... I do cheat on DT (for those who consider doing this as cheating of course).
I actually did something better than a screenshot because I looked at the board rendering and I made a small script that rotate tiles of the board on demand (just simulating by tweaking the rendering, not rotating the tiles for real).
Here is my actual solution: https://gist.github.com/FlavienBusseuil ... 45137f6f64
And now I'm curious, what do you think? Do you consider doing this as cheating? Breaking part of the gameplay? Denature the game?
N'hésitez pas à répondre en Français