Are you looking for an extremely simple 3D game to develop? Read this!
Posted: 11 December 2021, 18:36
Hi BGA developers!
My name is Wentu and, besides playing on BGA, in the past, I also published a few games.
Maybe you are a developer and you would like to try and implement a full 3D game here on BGA, like Santorini, for instance, but you are looking for something simpler, maybe as your first practice 3D project.
Well, I think I have an interesting suggestion for you, a game that maybe you never saw among the dozens of available licences: Carnac!
I think it would be perfect in this scenario for two reasons:
a) the rules are extremely simple (it can be explained in 2 minutes)
b) the pieces couldn't be simpler: 28 identical cuboids (basically, two same-sized cubes glued together)
On the other hand, the mechanic of the game really calls for a 3D development. What I mean is, it's not that 3D would provide only a nice look to the game; in fact, while playing, you really need to move/rotate the pieces in 3D, something that comes through much better if you really see the pieces moving.
In case you are interested, here are a few links:
BGG: https://boardgamegeek.com/boardgame/103061/carnac
Rules: https://www.boardgamegeek.com/file/down ... gel_10.pdf
If you are interested, just contact me here on BGA!
Have fun!
Wentu
My name is Wentu and, besides playing on BGA, in the past, I also published a few games.
Maybe you are a developer and you would like to try and implement a full 3D game here on BGA, like Santorini, for instance, but you are looking for something simpler, maybe as your first practice 3D project.
Well, I think I have an interesting suggestion for you, a game that maybe you never saw among the dozens of available licences: Carnac!
I think it would be perfect in this scenario for two reasons:
a) the rules are extremely simple (it can be explained in 2 minutes)
b) the pieces couldn't be simpler: 28 identical cuboids (basically, two same-sized cubes glued together)
On the other hand, the mechanic of the game really calls for a 3D development. What I mean is, it's not that 3D would provide only a nice look to the game; in fact, while playing, you really need to move/rotate the pieces in 3D, something that comes through much better if you really see the pieces moving.
In case you are interested, here are a few links:
BGG: https://boardgamegeek.com/boardgame/103061/carnac
Rules: https://www.boardgamegeek.com/file/down ... gel_10.pdf
If you are interested, just contact me here on BGA!
Have fun!
Wentu