I got into BGA a few months ago and love this site. I can't get over how incredible it is that all of these board games can be played for such a low price in one place.
I don't want this to be a negative post, so I hope there's a way to get my question across without sounding like I'm complaining.
I recently played a 3-player game against two players (let's call them A and B) who were much better at the game than I am but seemingly not used to playing with a short time control (I had set the time to Fast). As a result, both went into red during the game. Player A dropped below 0 first and stayed there for pretty much the whole second half of the game, but because they made sure to make their moves within 20 seconds of each other, I wasn't able to expel them. Player B dropped below 0 near the end, and while they weren't in the red nearly as long as Player A, they weren't paying attention to the 20 second thing and I successfully skipped their turn.
After the game, Player A got really mad at me. They didn't say anything abusive, but I could tell they were very upset at me for deciding to expel them and accused me of doing it in order to win the game. To me, that entire framework of thinking is absurd. I grew up playing tournament chess, and before BGA all my online board gaming had been through dedicated apps like Through the Ages, Terraforming Mars, and Wingspan. In both those contexts, when your time runs out you just lose. That's it.
So I wonder if I'm experiencing a culture shock of sorts here on BGG. The idea that you have to CHOOSE to expel someone when they run out of time, wait 20 seconds, and choose to expel them again (all the while having to repeat the process from scratch if they make a move), is strange to me. That said, if I'm committing a cultural faux pas by automatically expelling players who run out of time, I'd like to know.
Can anyone help me understand the culture here? Is it bad etiquette to expel someone who dips into the red as long as they're still playing the game? Are the time controls meant to be understood more as a suggestion or a guideline than as a hard wall? Or is all fair in love and board games and my opponent was just a sore loser? I'd really welcome the thoughts of anyone who's been here longer than I have!
I don't want this to be a negative post, so I hope there's a way to get my question across without sounding like I'm complaining.
I recently played a 3-player game against two players (let's call them A and B) who were much better at the game than I am but seemingly not used to playing with a short time control (I had set the time to Fast). As a result, both went into red during the game. Player A dropped below 0 first and stayed there for pretty much the whole second half of the game, but because they made sure to make their moves within 20 seconds of each other, I wasn't able to expel them. Player B dropped below 0 near the end, and while they weren't in the red nearly as long as Player A, they weren't paying attention to the 20 second thing and I successfully skipped their turn.
After the game, Player A got really mad at me. They didn't say anything abusive, but I could tell they were very upset at me for deciding to expel them and accused me of doing it in order to win the game. To me, that entire framework of thinking is absurd. I grew up playing tournament chess, and before BGA all my online board gaming had been through dedicated apps like Through the Ages, Terraforming Mars, and Wingspan. In both those contexts, when your time runs out you just lose. That's it.
So I wonder if I'm experiencing a culture shock of sorts here on BGG. The idea that you have to CHOOSE to expel someone when they run out of time, wait 20 seconds, and choose to expel them again (all the while having to repeat the process from scratch if they make a move), is strange to me. That said, if I'm committing a cultural faux pas by automatically expelling players who run out of time, I'd like to know.
Can anyone help me understand the culture here? Is it bad etiquette to expel someone who dips into the red as long as they're still playing the game? Are the time controls meant to be understood more as a suggestion or a guideline than as a hard wall? Or is all fair in love and board games and my opponent was just a sore loser? I'd really welcome the thoughts of anyone who's been here longer than I have!