I originally planned to post this specifically for the developers to see, but thought it might be better for the community to be able to further express things they would like to see to improve the online experience. With that said, here are some things that I thing could make it better:
1. Make map bigger. Solution: Move the player resource panel to the top of the screen under the "x is taking turn" prompt. This should free up some space horizontally to make the map larger.
2. Make conversions reversible throughout your turn.
3. Many things require an excessive amount of clicks. Individually this is not a problem, but over the course of a 2+ hr game, these micro action add up and make game length much longer than necessary and they wear on the user. Below are things all related to this issue:
a. Make power actions behave like they do in Terra Mystica. Currently, a player must do manual conversions to burn power and take a power action. In TM, by clicking the power action, the necessary conversions are done for you.
b. Make the map and research board clickable. Currently you have to select a prompt to execute a build a mine/upgrade/research action.
c. When forming feds, make it so only the satellite locations must be selected. Additionally, make it so the power tokens used come from the lowest bowl by default.
4. Starting resources for factions as well as differences in the player boards do not seem viewable until the game has started.
1. Make map bigger. Solution: Move the player resource panel to the top of the screen under the "x is taking turn" prompt. This should free up some space horizontally to make the map larger.
2. Make conversions reversible throughout your turn.
3. Many things require an excessive amount of clicks. Individually this is not a problem, but over the course of a 2+ hr game, these micro action add up and make game length much longer than necessary and they wear on the user. Below are things all related to this issue:
a. Make power actions behave like they do in Terra Mystica. Currently, a player must do manual conversions to burn power and take a power action. In TM, by clicking the power action, the necessary conversions are done for you.
b. Make the map and research board clickable. Currently you have to select a prompt to execute a build a mine/upgrade/research action.
c. When forming feds, make it so only the satellite locations must be selected. Additionally, make it so the power tokens used come from the lowest bowl by default.
4. Starting resources for factions as well as differences in the player boards do not seem viewable until the game has started.