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UI Suggestions
Posted: 22 December 2021, 19:42
by ljazz7
I originally planned to post this specifically for the developers to see, but thought it might be better for the community to be able to further express things they would like to see to improve the online experience. With that said, here are some things that I thing could make it better:
1. Make map bigger. Solution: Move the player resource panel to the top of the screen under the "x is taking turn" prompt. This should free up some space horizontally to make the map larger.
2. Make conversions reversible throughout your turn.
3. Many things require an excessive amount of clicks. Individually this is not a problem, but over the course of a 2+ hr game, these micro action add up and make game length much longer than necessary and they wear on the user. Below are things all related to this issue:
a. Make power actions behave like they do in Terra Mystica. Currently, a player must do manual conversions to burn power and take a power action. In TM, by clicking the power action, the necessary conversions are done for you.
b. Make the map and research board clickable. Currently you have to select a prompt to execute a build a mine/upgrade/research action.
c. When forming feds, make it so only the satellite locations must be selected. Additionally, make it so the power tokens used come from the lowest bowl by default.
4. Starting resources for factions as well as differences in the player boards do not seem viewable until the game has started.
Re: UI Suggestions
Posted: 22 December 2021, 20:38
by Mogri
1. Check the player preferences. You can already move the research board to below the map if you need the map to be larger.
2. See GEN2 at
https://boardgamearena.com/bug?id=53783
3c. Not all federations require satellites. All federations require planets.
4. After clicking on a faction, click on the faction again to see starting resources. Note the "Click again for details" text.
Re: UI Suggestions
Posted: 23 December 2021, 02:12
by ljazz7
1) I think the main map and research boards are both the primary things that need to be visible at all times. My suggestion allows for things to be displayed larger, while keeping both of these things at the primary position of the screen. Ideally, we would also be able to see the round track and end game objectives at the same time.
3c) Then maybe make it so if satellites are selected, the adjacent planets are automatically detected. The steam app does a fantastic job with fed forming that works very much in this way.
Re: UI Suggestions
Posted: 15 January 2022, 07:44
by Kahy
Brown and orange colours and orange and yellow are very similar. Sometimes people have problems to recognize, especially when yellow, brown and orange are playing in the same game.
Re: UI Suggestions
Posted: 16 December 2022, 23:35
by DkNukMe
Hi
I would like to share some ideas to improve UI of this game. The goal of these sharing is to play mainly with the map and tech board.
1) I often forget some special action because I did'n view them.
Will it be possible to add in the action bar a button for special actions (clickable when at least one special action is available)
2) When a player is passing, it could be nice to show up booster token on the top of the screen, to avoid needed to scroll on the bottom to pick one
3) Is it possible to indicate on the top of the screen a remainder of the actual turn bonus point (maybe the next turn bonus point too), and final scoring position of players as a summary.
4) With Ivits faction, is it possible to show an indicator of the total power of the connected building with planetary institute. It will avoid to take time to count it regularly.
Thanks to have develop this game, good job to the team.
Re: UI Suggestions
Posted: 21 June 2023, 21:59
by hustGuan
Also, can we add confirmation button in Gaia please?
For example, Ark Nova has a good mechanism to let player confirm their actions.
Re: UI Suggestions
Posted: 13 July 2023, 21:28
by slukefter
Kahy wrote: ↑15 January 2022, 07:44
Brown and orange colours and orange and yellow are very similar. Sometimes people have problems to recognize, especially when yellow, brown and orange are playing in the same game.
For red/green colour blind players, it's impossible to play with these colours
Re: UI Suggestions
Posted: 14 July 2023, 00:04
by Mogri
slukefter wrote: ↑13 July 2023, 21:28
Kahy wrote: ↑15 January 2022, 07:44
Brown and orange colours and orange and yellow are very similar. Sometimes people have problems to recognize, especially when yellow, brown and orange are playing in the same game.
For red/green colour blind players, it's impossible to play with these colours
Out of curiosity, do you have the same difficulty in the physical game of Gaia Project?
Re: UI Suggestions
Posted: 22 November 2023, 20:47
by slukefter
Mogri wrote: ↑14 July 2023, 00:04
slukefter wrote: ↑13 July 2023, 21:28
Kahy wrote: ↑15 January 2022, 07:44
Brown and orange colours and orange and yellow are very similar. Sometimes people have problems to recognize, especially when yellow, brown and orange are playing in the same game.
For red/green colour blind players, it's impossible to play with these colours
Out of curiosity, do you have the same difficulty in the physical game of Gaia Project?
If the board is lid up really well, it's ok with the physical game, but it's not easy. * is the only way for me to play it, really.
*moderator edit: please do not directly name or link other gaming platforms
Re: UI Suggestions
Posted: 23 January 2024, 20:53
by slukefter
EDIT: I can see that its possible to get an outline now through the settings. Great! - Definitely better!
EDIT 2: Still, as per september 2024, it's almost impossible to play a game with brown, orange and gray races together. If the outlining on these races could be different - one of them could have a thick black outline, and one maybe yellow (just as an option for colorblinds, as this would look bad I guess)
The main problem - for me at least - is to distinguish red, brown and orange colors. If units of one of these colors could get a thin white outline, the problem would be gone