Suggestion: Resource Cap Warning
Posted: 22 December 2021, 20:37
Hey there! Loving the implementation (thanks for all the hard work!) so far. After having multiple players get burned by this in our games, I had a few suggestions around the resource cap.
Core issue: The UI does not communicate the resource cap (30c, 15o, 15k) until you commit to an action that would put you over it (which causes you to lose those resources with no option to undo).
Suggestion #1 - Add in a warning when an action would explicitly generate resources over the cap.
Example: I have 14 ore and the 4p > 2o action is open. If I click the 4p > 2o action, I should get warning that these resources would be lost before committing to the action.
Suggestion #2 - Add in a warning when passing would cause you to gain resources over the cap.
Example: I have 28 credits, and an income of +11c. When I go to select my booster tile, I should get a warning (factoring in the income from the booster) that my action will cause some portion of my income to be lost.
Suggestion #3 - Add an element into the UI that communicates the existence/values of the resource cap.
In the physical copy, this is loosely displayed on the player boards and can quickly be explained during setup. While I've done my fair share of coding, I'm not a UI guy in the slightest so my opinion here doesn't mean much haha, but it would be good if those values were visible somehow.
Core issue: The UI does not communicate the resource cap (30c, 15o, 15k) until you commit to an action that would put you over it (which causes you to lose those resources with no option to undo).
Suggestion #1 - Add in a warning when an action would explicitly generate resources over the cap.
Example: I have 14 ore and the 4p > 2o action is open. If I click the 4p > 2o action, I should get warning that these resources would be lost before committing to the action.
Suggestion #2 - Add in a warning when passing would cause you to gain resources over the cap.
Example: I have 28 credits, and an income of +11c. When I go to select my booster tile, I should get a warning (factoring in the income from the booster) that my action will cause some portion of my income to be lost.
Suggestion #3 - Add an element into the UI that communicates the existence/values of the resource cap.
In the physical copy, this is loosely displayed on the player boards and can quickly be explained during setup. While I've done my fair share of coding, I'm not a UI guy in the slightest so my opinion here doesn't mean much haha, but it would be good if those values were visible somehow.