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Feature request - automatically progress if a move is 'forced'

Posted: 26 December 2021, 15:04
by Stuff by Bez
Sometimes, there is only one option of what to do.

E.g. in patchwork, you might not be able to afford any patch, so you MUST take buttons. Or in azul, there is only one group of tiles to take. And you can't put it on any of your lines, so it MUST go on the discards.

In this sort of situation, it makes sense to me to automate these 'forced' moves when playing turnbased.

In a realtime game, it doesn't make much difference. But when playing asynchronously once a day or whatever, it's annoying to have the excitement of a new move to make, and then see that you get absolutely no decisions to make.

Re: Feature request - automatically progress if a move is 'forced'

Posted: 26 December 2021, 15:13
by robinzig
I agree with you, as a general rule. But this can't be put in by BGA as a general feature, it's up to the developer of each individual game to implement. And not always that easy, because there can be a lot of different cases where this can happen. Feel free to raise a suggestion for any individual games like the ones you mention, the developer may decide to do this.