Page 1 of 1
New rail interface
Posted: 19 January 2022, 02:47
by Markdragon
While it looks like it does have some AI to suggest what you probably want to do next and I have mis-clicked some horrible track layout confirmation. The new look has some issue especially trying to do a curve out of a city to a city, it first shows all the other options before the curve you want. Overall I prefer the old look.
Re: New rail interface
Posted: 19 January 2022, 04:58
by RogerAstro
Would rather have seen the effort to upgrade the implementation be devoted to expand the library of maps, but there may be permission-problems. This is a great game, and a well-done implementation. Making all those cards work on each unique map must be a labor of love; can't imagine all the work that has gone into this.
Re: New rail interface
Posted: 19 January 2022, 18:24
by darkmatter
I like the new look, especially the new way for showing the deliveries. I like the new way of adding the track tiles, although I haven't played on a more congested map yet. Good job.
Re: New rail interface
Posted: 05 February 2022, 05:54
by brendanm
This seems much less efficient than the previous approach.
In any case I would suggest a simple click on the next hex interface, rather than cycling through the track shapes, which is forced for any given next hex.

- Track01.png (99.86 KiB) Viewed 1367 times

- Track02.png (99.18 KiB) Viewed 1367 times

- Track03.png (106.63 KiB) Viewed 1367 times

- Track04.png (102.99 KiB) Viewed 1367 times
That gives n+2 clicks for an n-link, rather than 2-4 * n for the current approach.
Re: New rail interface
Posted: 06 February 2022, 06:05
by WetDogIsHappy
I have worked on this kind of track laying technique, and while good progress was made, I eventually rejected the method.
The devil is in the details, especially when handling events beside multiple cities. It gets worse when you need to wag a partially built link that is beside a city.
You wind up with moments of super easy builds and then some potentially super confusing moments when the method doesn’t offer you what seems like a legal move. Also, the method doesn’t really offer a significant reduction of clicks.
It also gets away from the tile laying theme of the board game a bit.
Both current method’s have their moments of glory, as well as their annoying bits.