Ambush - Deryn

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ElGera
Posts: 32
Joined: 30 May 2016, 03:17

Ambush - Deryn

Post by ElGera »

This CARD is too BAD for Deryn.

Deryn is a long shoot Character.
She doesn't take any advantage of standing next to an enemy, rather the opposite:
The enemy is happy :D that she is next to him so he can hit her
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Wakko
Posts: 2
Joined: 21 May 2012, 22:14

Re: Ambush - Deryn

Post by Wakko »

Hey there, in general cards that allow you to move on reactions are really good, cause they can be used for getting that extra heroe for area control; so i would actually object and say that is pretty good 😊
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nccc
Posts: 625
Joined: 25 August 2019, 12:45

Re: Ambush - Deryn

Post by nccc »

moving can be good for completing goals.
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ElGera
Posts: 32
Joined: 30 May 2016, 03:17

Re: Ambush - Deryn

Post by ElGera »

nccc wrote: 10 April 2022, 00:55 moving can be good for completing goals.
The key word here is "may"

In some situations, it can be beneficial to get closer to your attacker:
-To make an extra move.
-In Deryn's case it MAY be placed in a trap hex

In general, Deryn is not a melee character, he needs to move away to attack.

Therefore in most situations, the effect will be detrimental:
If Deryn IS ALREADY IN A TRAP HEX
If Deryn IS ALREADY FAR FROM THE ATTACKER which makes it difficult for melee attackers to inflict 2 or more wounds on her.
If the card is used by ANOTHER CHARACTER and then she becomes a target of attacks.

So the point is: Does this defensive card in MOST SITUATIONS hurt or help Deryn?

As for the benefit of "moving". It should allow Deryn to move, BUT NOT MANDATORY TOGETHER WITH HIS ATTACKER, but allow him to move 2 or 3 hexes, or jump. Notice how beneficial it would be for Deryn to JUMP AWAY FROM AN ENEMY THAT IS ATTACKING HER FROM A HEX NEXT TO HER.
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