Targeting high ELO players
Posted: 09 February 2022, 12:56
Hi, here is a point for a discussion, which I post because I am myself on fence here and can see good arguments for both point of views and would be
genuinely interested in what the community thinks.
In short the question is: "Is fair/ethical to base you game decisions on your opponents ELO (e.g. targeting higher ELO players) in multi-player games, even if game state itself does not necessarily call for those (e.g. in the very beginning of the game)?"
Some arguments from my side, but first I think it's important to define fairness itself regarding multi-player games. In my mind, the best definition of fair play is: "Every player is making decisions that in his understanding lead to maximizing his win probability (or maximizing his expected position, the difference between those might be significant, but that's the point of another discussion). So, based on that, specifically targeting some other player is not good in itself, but it obviously can be good if the game situation dictates it (e.g. targeting the leader).
Now, back to the initial point. One way of thinking about is, say, you have a 3-player game, therefore at the beginning all have 33% win chances. If you pick one player and make a move that targets that player and shifts the probabilities to 20% for that player 30% for you and 50% for the third, that might not be fair if you also have a move that just make it, for example, 40% win chance for you. You are ruining other player's game for the sake of ruining it.
But the thing is, ELO rating is an objective way of predicting win probabilities for players, it's actually its main function. So maybe a more practical way of looking on the same situation would be to take ELO into account. Let's say, when ELO is taken into account, the player you target has 70% win chance from the start and you and the third player have 15% (percentages are exaggerated to illustrate the point). Then it might turn out, that you "targeting move" might become a better and more fair way of playing.
For me, the second way of thinking feels a bit wrong and it also kind of negates the ELO idea itself. On the other hands, when thinking rationally and not emotionally, I lean to the second point of view more. Maybe it's that ELO in multi-player games does not fit as well as it does for two, maybe there are other arguments I'm missing. What do you think?
genuinely interested in what the community thinks.
In short the question is: "Is fair/ethical to base you game decisions on your opponents ELO (e.g. targeting higher ELO players) in multi-player games, even if game state itself does not necessarily call for those (e.g. in the very beginning of the game)?"
Some arguments from my side, but first I think it's important to define fairness itself regarding multi-player games. In my mind, the best definition of fair play is: "Every player is making decisions that in his understanding lead to maximizing his win probability (or maximizing his expected position, the difference between those might be significant, but that's the point of another discussion). So, based on that, specifically targeting some other player is not good in itself, but it obviously can be good if the game situation dictates it (e.g. targeting the leader).
Now, back to the initial point. One way of thinking about is, say, you have a 3-player game, therefore at the beginning all have 33% win chances. If you pick one player and make a move that targets that player and shifts the probabilities to 20% for that player 30% for you and 50% for the third, that might not be fair if you also have a move that just make it, for example, 40% win chance for you. You are ruining other player's game for the sake of ruining it.
But the thing is, ELO rating is an objective way of predicting win probabilities for players, it's actually its main function. So maybe a more practical way of looking on the same situation would be to take ELO into account. Let's say, when ELO is taken into account, the player you target has 70% win chance from the start and you and the third player have 15% (percentages are exaggerated to illustrate the point). Then it might turn out, that you "targeting move" might become a better and more fair way of playing.
For me, the second way of thinking feels a bit wrong and it also kind of negates the ELO idea itself. On the other hands, when thinking rationally and not emotionally, I lean to the second point of view more. Maybe it's that ELO in multi-player games does not fit as well as it does for two, maybe there are other arguments I'm missing. What do you think?