Improve Matchmaking by otionally restricting players to have similar "active times"
Posted: 11 February 2022, 12:50
I recently got into playing round based games on BGA. One think that irks me, is how sometimes the players in a game can be so out of sync that it takes days to complete just a single round, not to mention the game.
Example:
P1 is usually active from 18:00-22:00
P2 from 13:00 to 18:00
P3 from 8:00 to 13:00
and P4 from 22:00 to 8:00
P1 would make their move on Day 1 at 18:05
P2 theirs on Day 2 at 13:05
P3 on Day 3
P4 on Day 4
and so on
Nobody to blame but unlucky match making. ( I realize this example is extreme, but the problem it shows is real. I've seen it.)
My suggestion:
https://boardgamearena.com/bug?id=59343
Essentially, when we create a new game table we already have options to filter the players by karma, language and skill level. I suggest we add another possible filter that restricts possible players by their active time. The creator would set a time range that suits them (e.g. P1 above would chose 18:00-22:00) and could demand that the players that join the table have historically made a certain percentage of their moves within that time period.
This is certainly not perfect, but should improve on the current situation.
Example:
P1 is usually active from 18:00-22:00
P2 from 13:00 to 18:00
P3 from 8:00 to 13:00
and P4 from 22:00 to 8:00
P1 would make their move on Day 1 at 18:05
P2 theirs on Day 2 at 13:05
P3 on Day 3
P4 on Day 4
and so on
Nobody to blame but unlucky match making. ( I realize this example is extreme, but the problem it shows is real. I've seen it.)
My suggestion:
https://boardgamearena.com/bug?id=59343
Essentially, when we create a new game table we already have options to filter the players by karma, language and skill level. I suggest we add another possible filter that restricts possible players by their active time. The creator would set a time range that suits them (e.g. P1 above would chose 18:00-22:00) and could demand that the players that join the table have historically made a certain percentage of their moves within that time period.
This is certainly not perfect, but should improve on the current situation.