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Add a confirmation check to real-time Arena games?

Posted: 15 February 2022, 18:19
by poserLX
I've been playing a lot of turn-based Tapestry in the Arena lately, and I add a new game fairly regularly. I click on PLAY NOW, make sure it's in arena mode, click on the button for Tapestry, and go to play one of my turns or leave the site. I'm in something of a routine.

Last night, I played a real-time game of Lost Ruins of Arnak. This morning I took my turn-based turns, and then went to add another game of Arena Tapestry. I left the computer to go do other stuff.

I came back to the computer and discovered I had lost a game. What? Where? An Arena game? Let me see . . . Oh! I didn't realize that when I had added another Arena game that I was still in real-time mode! The game had begun and I lost because I didn't play within the few minutes I had for my turn. Doh!


Suggestion: Since real-time Arena games have no check between clicking the button and the clock counting down for your turn, add a prompt to confirm when clicking to begin a real-time Arena game. I imagine this to be similar to the prompt/warning when starting a Beta game. Or perhaps there's a different way to give players a heads up that they might have accidentally chosen real-time when they intended to start a turn-based.

Re: Add a confirmation check to real-time Arena games?

Posted: 15 February 2022, 18:23
by Silene
I think it would be best if arena had the same accept button as simple game - only without showing who the opponents are. So it might happen that a game gets cancelled because someone doesn't hit accept. But that's still better than just getting free win (or loss) because time runs out in turn 1.

So if they don't hit accept within let's say 1 or 1.5 minutes, they are automatically unqueued until they switch it back on.

Re: Add a confirmation check to real-time Arena games?

Posted: 15 February 2022, 18:50
by poserLX
Silene wrote: 15 February 2022, 18:23 I think it would be best if arena had the same accept button as simple game - only without showing who the opponents are. So it might happen that a game gets cancelled because someone doesn't hit accept. But that's still better than just getting free win (or loss) because time runs out in turn 1.

So if they don't hit accept within let's say 1 or 1.5 minutes, they are automatically unqueued until they switch it back on.
That sounds like a decent idea, thanks!

Here's the link to the official suggestion: https://boardgamearena.com/bug?id=59602