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Help Completing Last 10% of Development

Posted: 01 March 2022, 22:32
by Grunt_the_Clever
I am developing Three Kingdoms Redux for BGA. I have completed ~90% of the game. All that remains for the beginner's variant of the game is to calculate end game VP, add the art (mock up is all done, just not the pictures), and add some helpful things such as tool tips and undo buttons in some places.

To complete the game fully, all that is required is to add an option that if it is not the beginner's variant, apply the effects of 69 General's cards.

Unfortunately, due to some life events, I will not be able to continue working on the game for quite some time. Do any current developers have some time to complete the last ~10% of this game and help usher it through the alpha/beta/release process?

I will be the first to admit that while I am a programmer, I am not a web designer, so my code is much closer to C style than idiomatic PHP and JS. I have completed one released game on BGA before, so hopefully my code is not too hard to parse through :) .

I can share my codebase and all of the art files, happy to talk through some logic, too. This was a game I was unfamiliar with prior to starting the porting process, like most games there are good YouTube how to play videos and the rules are decently readable.

Please let me know if anyone is able to take the last mile here. I'm happy to coordinate the transfer however works best for you. If no one is able to complete this, I will try to get to it when I can, but likely will take me some time.

Re: Help Completing Last 10% of Development

Posted: 01 March 2022, 22:48
by ufm
I'm not trying to discourage anyone, but 'applying the effects of 69 General's cards' doesn't sound like ~10% of this game.
There is a reason why the development of card-driven games with unique abilities is so slow.

Re: Help Completing Last 10% of Development

Posted: 01 March 2022, 23:42
by Grunt_the_Clever
Consider it a challenge :)

I would say max 20% left. The majority of the general cards are very simple. If you do action X while having this card, get one extra Y.

A minority are marginally more complex: if player has card foo, they get either 1 bar or 1 foobar at a given time.

Then a handful require a little more work (something along the lines of the get 1 bar or 1 foobar, but at a time when no other player options have been added).

The other thing to note is that the general card interactions are more limited. This game has three separate factions, each with 23 of their own general's cards. So any one faction can only have 23 unique cards and the different factions have roughly the same general abilities spread across them (the difference may be something like Gen X gives you 1 horse for this action, Gen Y gives you one crossbow).