1)
Jean-Baptiste wrote: ↑18 March 2022, 16:33I think our convention results like the BGA one if you apply the other parts of our convention.
Players have less information on their newest cards than oldest one, so, according to me, it seems to be risky to discard newest cards in priority (I would really be interested to know your arguments to discard newest cards).
Ok I start to see the upside.
But the point is 90+% of the time, you are sure they are trash.
Let me give you an example:
b3 is on the stacks. Donald is holding b5 but don't know it.
Alice clue blue to Cathy on b1+b1.
Bob who play between Alice and Cathy play his slot 1, it's y1 and it's sucessfully play.
It's now your turn as Cathy
If you discard rightmost, that's the basic safest move to do.
If you discard leftmost, you tell you know the focus of the clue which was the most important card is not playable.
2)
I understand what you mean regarding chop management, but I have many experiences of players spending a clue token to give information to a far player instead of discarding and, by this way of acting, preventing one of the next players to make a Finesse or a Bluff.
Yeah it's not something easy to do. Bluffs and Finesses got value during early and mid game, before starting to have many clues and try to save any leftover good cards / preparing the end game. Point is is to try to see what will happen if you steal a clue in 2/3 turns, and if it's fine, that normally said that every player in between got an useless card in chop or a known trash card/known play.
Every player must deeply believe that their chop has been managed by their gaming partners, except during the first round, so discarding must be the action by default if you have no relevant information to give to the next player or if you have no card to play.
We agree on the fact your chop isn't critical. It's nearly always not playable too.
But you don't know if it's useful or not, it could be any single red 4, where the other copy could be in the bottom of the deck (and if it's the case, that discard reduce the max score). If the whole board is trash, i don't hesitate to steal absolutely any clue. Don't forget that discarding make your chop not finessable/bluffable anymore.
3)
Yes, that’s what I mean. If a player informs me that I have 3 red cards in my hand in slots 1, 2 and 3, I will play first the red card of the slot 1, then the red card of the slot 2 and then the red card of the slot 3, except if another player spends a clue token (which will stop me) or if I receive any information to change that order.
Ok ok, I never played like that, only like bga and hgroup, which is to play the focus, and save the others, so I don't have a good grasp on it.
4)
With our convention, a player can have to play a series of cards and other players must await he plays all of them before giving him a new piece of information on his hand (if they do it before, they will stop him and give him a wrong information on his hand).
Second time I read about it. Never tried it. Are finesses included? Because if so that look bad to me because it's a nice clue to give anyway.. If they aren't incldued, I'm fine with it.
By the way, breaching this convention (i.e. do not play a card immediately) gives information to other players (see my comments about your second remark for more info).
Hgroup play with 'Occupied play clue' where if you save a card while holding a play, and not in your next player, then (except for edges cases), that save became a play clue.
In others cases, or in all cases on bga imo, that's for chop management, but some years ago that caused lots of troubles inside the community.
Moreover, this convention includes another strong convention, that we call “Finesse oblige” (sorry for my French). It means that if if you are encouraged to play a card by finesse (so the clue token has not been spent to give information on your hand, but on another gaming partner’s), you must play the card immediately and not postponing this action (by giving a piece of information to another player, for instance). This is because you cannot know if it is a Finesse or a Bluff and cannot know your card. Not playing it immediately can generate a big misunderstanding.
Yeah, it's simplified by 'blind play' in hgroup, you are supposed to put full priority on your blind plays. If you know you are playing a finesse (ie, if Alice clue Donald, Bob discards, and you should answer), you have the possibility to delay it if you assume what you will do instead will be clear to others players.
On bga, that don't have a name, and I think they was sometimes more aggressive with delaying, but that's close.
