Supernatural bad luck?

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SluggerBaloney
Posts: 75
Joined: 07 February 2020, 14:26

Re: Supernatural bad luck?

Post by SluggerBaloney »

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SluggerBaloney
Posts: 75
Joined: 07 February 2020, 14:26

Re: Supernatural bad luck?

Post by SluggerBaloney »

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Romain672
Posts: 1016
Joined: 05 April 2016, 13:53

Re: Supernatural bad luck?

Post by Romain672 »

SluggerBaloney wrote: 22 March 2022, 01:495 out of 10 is not 5 in a row so your little experiment is pointless
You just ignored my first post, which was the base of the second:
Romain672 wrote: 21 March 2022, 15:49You are just remembering wrongly (or lieing in purpose, which is worst).
The max you got in your 10 last game is three babylon in a row.
Then you got another wonder, then another babylon, then i think two others wonders, then babylon.

It's way more likely to have all that.
Your history is there: https://boardgamearena.com/gamestats?pl ... finished=0 . Feel free to check what I said.
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Een
Posts: 3854
Joined: 16 June 2010, 19:52

Re: Supernatural bad luck?

Post by Een »

RicardoRix wrote: 21 March 2022, 21:53
Een wrote: 21 March 2022, 21:31 On a more interesting note, better random is on the way https://www.zx2c4.com/projects/linux-rng-5.17-5.18/ (but that probably won't change a bit the probability of rants about randomness in the forums).
Will the bga_rand() function use this new upgrade?
Certainly someday, but this is still fresh kernel work, so it will take time to trickle down in main linux distributions, and/or need server upgrades. I just mentioned this as it was somewhat relevant to the topic, but there is no specific rush as current RNG on linux is already considered pretty good, and anyway that won't solve any of the perception issues about randomness since they are on the human brain side :)
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