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How useful it would be to see statistics for games

Posted: 24 March 2022, 07:42
by Barry Mckeown
I recently lost to my wife at a game of Tapestry and began wondering if my Civilization card was weaker than hers. Then I went on BGG and saw a thread about the winning odds of each civilization card. The info shared was prone to the error of players playing wrong and inexperience etc. I then began to wonder how useful it would be if all the games on BGA could share these stats, surely the info is right there to be used, from thousands of players. Does this info get shared with the developers? because it's a goldmine of info for playtesting purposes, they can fast track thousands of games that would take months of playtesting. At the very least it would give us some kind of idea for specific strategies, and if I'm just wasting my time pursuing a specific strategy from the start.

Re: How useful it would be to see statistics for games

Posted: 24 March 2022, 07:46
by T72on1
But isn't learning from your mistakes in a game to become a better player part of the game? Part of the fun as well?

Re: How useful it would be to see statistics for games

Posted: 24 March 2022, 07:52
by dschingis27
I guess that publishers do not want to have these statistics publicly available exactly because players would learn the some winning strategies too quickly.

What you can do on BGA is to review the games of the highest ranked players. You often learn a lot quickly. After I did that for some games, I force myself to not do it anymore because it reduces the fun of learning the details of a game by yourself.