Suppose in a 3+ player strategy game, 2 non-leading players coordinate to put themselves in a better position relative to the overall field. Is this part of the fun, or is it cheating? Or does it depend on the game, or on other factors?
Example suggesting it's ok:
Risk is a classic game where 2 weak players often discuss a temporary alliance to resist a stronger player, giving each of the 2 weaker players a better chance to win the game. My experience is this is accepted by all as part of the strategic nature of the game. (Examples for other games abound)
Example suggesting it's not ok:
Automobiles (here on BGA) is a racing game where sometimes 2 players block another player from advancing far down the racetrack. (This may or may not be intentional.) Recently, pointing out a way to block a player was denounced as collusion and dishonorable.
Can anyone offer guidelines as to when temporary coordination between competitors is considered ok, and when it's not?
Example suggesting it's ok:
Risk is a classic game where 2 weak players often discuss a temporary alliance to resist a stronger player, giving each of the 2 weaker players a better chance to win the game. My experience is this is accepted by all as part of the strategic nature of the game. (Examples for other games abound)
Example suggesting it's not ok:
Automobiles (here on BGA) is a racing game where sometimes 2 players block another player from advancing far down the racetrack. (This may or may not be intentional.) Recently, pointing out a way to block a player was denounced as collusion and dishonorable.
Can anyone offer guidelines as to when temporary coordination between competitors is considered ok, and when it's not?