michaelHastriter wrote: ↑08 August 2023, 04:07
Ok RA in age 1 is fun to play against. I think it is interesting but suboptimal. Here are 2 games where I first saw this strategy back in 2022 and in the first game it was so unexpected!
Game 1
https://youtu.be/l18D1SuIkoA
Game 2
https://youtu.be/FNaLm60Uo_Q
RA is the best God for Pantheon (no Agora) in general but not worth spending a bunch of money and loosing a foothold in science. 3 to 8 coins in age 2 for sure. but 8+ coins in age 1 plus sacrificing a very useful divine theater wonder to steal a less good wonder... I'd rather just block or steal RA in age 2.
I think I'm on the side of keep RA in the game because I don't feel it is overpowered. Just the best in most situations.
Also if you are playing with expansions pick Artemis over Piraeus. 12 coins immediately is so much better than potentially saving 12 coins with gray resources.
The reason why the Piraeus win rate is higher than Artemis is because 2 reasons
1) people build Artemis too early cause they are greedy and impatient and then they get to age 3 where everything matters and have no extra turns and their opponent has 2 still
2) The player who takes Artemis grabs it first usually if divine theater is not out and so the 2nd picker gets the 2nd best and 3rd best wonders leaving Artemis Player with a terrible one like Lighthouse or Pyramids. Often this is 2 good wonders vs 1 Temple of Artemis and 2 vs 1 is no good.
games replays on bga if anyone needs:
https://boardgamearena.com/archive/repl ... s=92384516;
https://boardgamearena.com/archive/repl ... s=92384516;
first off, I do not want to be mean, but just got kind of an culture shock; I might be somewhat direct.
Ive got 2 points. 1 about those games, which might be not relevant; also thanks for sharing, michael. 1 about the discussion in general; I will mark it so you can skip to that.
Those were horrible moves. In general it is hard to say that with definity, but those are so far away from optimal that they are clearly bad moves. Little analysis of to why that is:
game 1:
https://boardgamearena.com/archive/repl ... s=92384516;
getting the yellow 4 before clay was actually right, since you Need 1-2 yellows from age 1 to get by with gods and other expenses; 4 yellow, the gray cards are, in most cases, the best; but not for every game, because card values/tiers are highly volatile from game to game.
He got even luckier with the yellow clay, which he needed to build. With two top tier wonders vs piraeus he was clearly ahead, maybe just needed to fix timing problem, by artemis at some point or clever card opening.
The way one goes about building theatre->Ra in age one is with some sub set of those [yellow wood,1-2 wood, paper, glas, 4 yellow, senate: -1gry/brown, free wonder res., +2 money].
michael, made a little blunder, his opponent made an insane blunder by using yellow clay for artemis; did not bother to watch futher.
game 2:
https://boardgamearena.com/archive/repl ... s=92384516;
here the unimaginable, insane blunders by both players - first players gets knossos, with +2 blue token open, with white card on the bottom.
First has to take that - that is not even a discussion.
Second has to block that if first did miss that - also not an discussion.
It blows my mind that this could be missed on any level.
Here we come to the bigger point
If we are talking about game balance, in a competitive setting, what is the relevance of players that make random, fundamentally bad moves? I actually do not understand this. Can anyone explain ??
I do get that there is probably not enough data from only the best players, and elo is not sufficcent to know about the skill in the game, because of random factors during a game, or the setting one is in when playing, etc. etc. ; But one could still use some cutoff number to compare to ignore, imo, trash data in the stats. The question about the treshhold is prob. complicated. My guess would be that the cut-off point for both expansion players should be 450-600 elo; choose your magic number
Edit Note: balance in a non competitive setting/game is just homogeneously distributed randomness, with no thought needed, since one can not assume, any thought needed, only any moves done. At least this is my believe/conclusion; comment/correct me if I missed something.
Edit: I do not disagree about what michael said after "Game 1: Game 2:" btw; purerly talking about those games, leading to my second point above, because they are not relevant/representative as single examples, but might show, with which data stats might be, lets call it, corrupted.