I decided to test all 4-character teams in Heroic mode to see how well each of them fared. There are 35 4-character teams and I played 100 games with each of them, 3500 games in total. I hope you find my results of interest.
Things I tracked:
* Victories
* First night epidemics
* Streaks
* Epidemics on cities with cubes from previous outbreakes (starting from the second team).
- Characters' final ranking (number of victories | % | character)
(each character was a member of 20 teams, so their maximum number of victories was 2000)
1.- 1333 (66.65%) (R)esearcher
2.- 1319 (65.95%) (Q)uarantine specialist
3.- 1196 (59.80%) (M)edic
4.- 1157 (57.85%) (O)perations expert
5.- 1140 (57.00%) (S)cientist
6.- 1118 (55.90%) (D)ispatcher
7.- 1093 (54.65%) (C)ontingency planner
- Teams' final ranking (team members | number of victories after 100 games | best winning and worst losing streaks)
(there is more or less of a correlation between streaks and how good or bad a team is)
01.- (R)(Q)(D)(C) 82 (20/3)
02.- (R)(Q)(O)(S) 79 (17/2)
03.- (R)(Q)(M)(O) 78 (16/2)
04.- (R)(M)(O)(S) 77 (11/3)
==.- (R)(Q)(M)(D) 77 (14/5)
06.- (Q)(O)(S)(D) 73 (14/3)
07.- (R)(Q)(M)(C) 72 (11/3)
08.- (R)(Q)(M)(S) 71 (9/2)
==.- (R)(Q)(O)(D) 71 (10/3)
10.- (R)(Q)(S)(D) 70 (9/3)
11.- (R)(Q)(S)(C) 69 (8/3)
==.- (R)(Q)(O)(C) 69 (16/4)
13.- (R)(M)(O)(C) 68 (13/6)
14.- (R)(M)(S)(C) 67 (5/4)
==.- (R)(M)(D)(C) 67 (13/3)
16.- (Q)(M)(O)(D) 66 (7/2)
17.- (R)(M)(S)(D) 65 (9/4)
==.- (Q)(O)(S)(C) 65 (8/4)
19.- (R)(M)(O)(D) 64 (9/3)
20.- (Q)(M)(O)(C) 62 (9/4)
21.- (Q)(M)(S)(D) 59 (13/8)
22.- (R)(O)(S)(C) 55 (4/7)
==.- (Q)(M)(O)(S) 55 (8/6)
==.- (Q)(M)(D)(C) 55 (6/6)
25.- (Q)(O)(D)(C) 52 (5/4)
26.- (R)(O)(S)(C) 49 (6/4)
27.- (Q)(S)(D)(C) 48 (4/9)
28.- (Q)(M)(S)(C) 46 (8/7)
==.- (M)(O)(S)(C) 46 (5/6)
30.- (R)(O)(S)(D) 45 (6/8)
31.- (R)(O)(D)(C) 38 (4/5)
==.- (M)(O)(S)(C) 38 (5/8)
33.- (M)(S)(D)(C) 35 (4/12)
34.- (O)(S)(D)(C) 28 (3/9)
==.- (M)(O)(D)(C) 28 (4/17)
Total number of victories after 3500 games: 2089 (59.68%). With the help of other human players I'm sure the rate of victories would have been a bit higher because at times I made the wrong choices or did not see a potential path to victory until it was too late.
Games where a city with a cube from a previous outbreak was drawn after an epidemic: 620. Victories: 138 (22.26%). This is one of the worst things that can happen in a Pandemic game, because it's very hard to prevent and there is a lot of luck involved.
Games with an epidemic drawn on the first night: 717. Victories: 410 (57.18%). On average, having an epidemic drawn on the first night is not as bad as it may sound. Chances of having an epidemic on the first night are 2/9, 22-23 per 100 games and I had 717/3500 (20.49%).
* Fastest loss and fastest victory
Fastest loss: 0 minutes (26 seconds)
https://boardgamearena.com/table?table=226512273
Fastest victory: 4 minutes
https://boardgamearena.com/table?table=226406238
Things I tracked:
* Victories
* First night epidemics
* Streaks
* Epidemics on cities with cubes from previous outbreakes (starting from the second team).
- Characters' final ranking (number of victories | % | character)
(each character was a member of 20 teams, so their maximum number of victories was 2000)
1.- 1333 (66.65%) (R)esearcher
2.- 1319 (65.95%) (Q)uarantine specialist
3.- 1196 (59.80%) (M)edic
4.- 1157 (57.85%) (O)perations expert
5.- 1140 (57.00%) (S)cientist
6.- 1118 (55.90%) (D)ispatcher
7.- 1093 (54.65%) (C)ontingency planner
- Teams' final ranking (team members | number of victories after 100 games | best winning and worst losing streaks)
(there is more or less of a correlation between streaks and how good or bad a team is)
01.- (R)(Q)(D)(C) 82 (20/3)
02.- (R)(Q)(O)(S) 79 (17/2)
03.- (R)(Q)(M)(O) 78 (16/2)
04.- (R)(M)(O)(S) 77 (11/3)
==.- (R)(Q)(M)(D) 77 (14/5)
06.- (Q)(O)(S)(D) 73 (14/3)
07.- (R)(Q)(M)(C) 72 (11/3)
08.- (R)(Q)(M)(S) 71 (9/2)
==.- (R)(Q)(O)(D) 71 (10/3)
10.- (R)(Q)(S)(D) 70 (9/3)
11.- (R)(Q)(S)(C) 69 (8/3)
==.- (R)(Q)(O)(C) 69 (16/4)
13.- (R)(M)(O)(C) 68 (13/6)
14.- (R)(M)(S)(C) 67 (5/4)
==.- (R)(M)(D)(C) 67 (13/3)
16.- (Q)(M)(O)(D) 66 (7/2)
17.- (R)(M)(S)(D) 65 (9/4)
==.- (Q)(O)(S)(C) 65 (8/4)
19.- (R)(M)(O)(D) 64 (9/3)
20.- (Q)(M)(O)(C) 62 (9/4)
21.- (Q)(M)(S)(D) 59 (13/8)
22.- (R)(O)(S)(C) 55 (4/7)
==.- (Q)(M)(O)(S) 55 (8/6)
==.- (Q)(M)(D)(C) 55 (6/6)
25.- (Q)(O)(D)(C) 52 (5/4)
26.- (R)(O)(S)(C) 49 (6/4)
27.- (Q)(S)(D)(C) 48 (4/9)
28.- (Q)(M)(S)(C) 46 (8/7)
==.- (M)(O)(S)(C) 46 (5/6)
30.- (R)(O)(S)(D) 45 (6/8)
31.- (R)(O)(D)(C) 38 (4/5)
==.- (M)(O)(S)(C) 38 (5/8)
33.- (M)(S)(D)(C) 35 (4/12)
34.- (O)(S)(D)(C) 28 (3/9)
==.- (M)(O)(D)(C) 28 (4/17)
Total number of victories after 3500 games: 2089 (59.68%). With the help of other human players I'm sure the rate of victories would have been a bit higher because at times I made the wrong choices or did not see a potential path to victory until it was too late.
Games where a city with a cube from a previous outbreak was drawn after an epidemic: 620. Victories: 138 (22.26%). This is one of the worst things that can happen in a Pandemic game, because it's very hard to prevent and there is a lot of luck involved.
Games with an epidemic drawn on the first night: 717. Victories: 410 (57.18%). On average, having an epidemic drawn on the first night is not as bad as it may sound. Chances of having an epidemic on the first night are 2/9, 22-23 per 100 games and I had 717/3500 (20.49%).
* Fastest loss and fastest victory
Fastest loss: 0 minutes (26 seconds)
https://boardgamearena.com/table?table=226512273
Fastest victory: 4 minutes
https://boardgamearena.com/table?table=226406238