I don't care that much, because playing Hanabi has really shown me how useless the "thumbs" system is, and I have a feeling nothing will change, but I guess I care enough to spend the time to start this thread about it.
If you disagree to abandon games in Hanabi, you will receive red thumbs. Yes, not everyone does it, but enough people do it to where it's fairly consistent. If you play Hanabi frequently and not too many other games, you will absolutely have a high enough "red thumb" ratio to consistently receive "warnings" by BGA that you have too many red thumbs - which is amusing in this context.
It's amusing, because it's being used the opposite of what it is supposed to accomplish here - which is, to finish games. People are reporting instead if you DO finish games.
If you don't believe me - try it. Everyone who plays Hanabi knows that as soon as a mistake is made, the "abandons" start rolling in - by all players successively, one after another, even if you hit "no." It's like they can't process the message, which is that the game is not going to be abandoned. Then the chat starts: "Let's abandon! Why not abandon? You realize that we can't 'finish?' (whatever that means?) You know flamboyants are not on, right?" etc. etc. etc. Trust me, I've seen it all.
So, my preferred solution is simple. Remove the abandon ability for Hanabi. If everyone needs to leave, it's easy enough to end the game by playing 3 "bad" cards, and then you everyone can leave.
Alternatively, disable red thumbs for Hanabi, if they aren't going to be human-audited - which they aren't, and it's not feasible.
There's also the option of implementing an auto-abandon, if that's the approved BGA way to play Hanabi. If a certain number of mistakes are made (1 or more with flamboyants) the game automatically quits. If the game won't be perfect, the game automatically quits before the last move. If 2 wrong cards are played, the game automatically quits. Formalize what is already happening, so that players who do not agree don't have to put up with it.
P.S. By the way, I think all of these comments might apply to other co-op games. I played some Tranquility and Solar Storm, and while it's not a problem there yet, for some reason, it is definitely a potential problem with "reverse incentives" for all co-op games on BGA.
If you disagree to abandon games in Hanabi, you will receive red thumbs. Yes, not everyone does it, but enough people do it to where it's fairly consistent. If you play Hanabi frequently and not too many other games, you will absolutely have a high enough "red thumb" ratio to consistently receive "warnings" by BGA that you have too many red thumbs - which is amusing in this context.
It's amusing, because it's being used the opposite of what it is supposed to accomplish here - which is, to finish games. People are reporting instead if you DO finish games.
If you don't believe me - try it. Everyone who plays Hanabi knows that as soon as a mistake is made, the "abandons" start rolling in - by all players successively, one after another, even if you hit "no." It's like they can't process the message, which is that the game is not going to be abandoned. Then the chat starts: "Let's abandon! Why not abandon? You realize that we can't 'finish?' (whatever that means?) You know flamboyants are not on, right?" etc. etc. etc. Trust me, I've seen it all.
So, my preferred solution is simple. Remove the abandon ability for Hanabi. If everyone needs to leave, it's easy enough to end the game by playing 3 "bad" cards, and then you everyone can leave.
Alternatively, disable red thumbs for Hanabi, if they aren't going to be human-audited - which they aren't, and it's not feasible.
There's also the option of implementing an auto-abandon, if that's the approved BGA way to play Hanabi. If a certain number of mistakes are made (1 or more with flamboyants) the game automatically quits. If the game won't be perfect, the game automatically quits before the last move. If 2 wrong cards are played, the game automatically quits. Formalize what is already happening, so that players who do not agree don't have to put up with it.
P.S. By the way, I think all of these comments might apply to other co-op games. I played some Tranquility and Solar Storm, and while it's not a problem there yet, for some reason, it is definitely a potential problem with "reverse incentives" for all co-op games on BGA.