Is there really supposed to be two separate hits to your ELO score, plus a hit to your rep, plus a red 60 day penalty for lateness, plus a 60 day penalty for "quitting," all for being a few minutes late? Is this a bug ?
Table 266031087 I was at ELO rank 301, was few minutes late on a turn on a game that was near the beginning, somebody kicks me out, rep goes down from 100 to 90, red penalty for lateness, and a red penalty for "quitting" (I never quit). Then I noticed my ELO rating went down to 291, then a few hours later it went down again to 246. When I look at the table, it lists the two red penalties and two decreases to ELO score. What is the purpose of lowering the ELO score twice for a single error? For that matter, what is the purpose of lowering ELO score at all since there are three other penalties ?
If this is not a bug, then it is an incentive for people who are losing to cancel an otherwise viable game. How does it make sense for me to lose 1/6 of my ELO score for a single instance of being a few minutes late? And how does it make sense for another player to earn +10 to their ELO score for a game that was barely started and in which they were not winning, merely because of the large gap in in the ELO? Is this intended to dissuade strong players from playing with new players?
Is this working as intended?
ps yes I realize it is not good if someone is late for a long time, but do we need five separate penalties per error, even when the late play was just a few minutes, and even when the person has a 100 rep and only three lateness in 87 games? Does it really make sense to have the same penalty for someone who hasn't played for days as someone who is only a few minutes late? Also, what is the sense in the red penalty saying someone "quit" when they did no such thing? Do we really think it makes sense to make no distinction between someone who actually quit and someone who was kicked out of a game for lateness? These are two different things yet they are both listed as having"quit" a game.
Table 266031087 I was at ELO rank 301, was few minutes late on a turn on a game that was near the beginning, somebody kicks me out, rep goes down from 100 to 90, red penalty for lateness, and a red penalty for "quitting" (I never quit). Then I noticed my ELO rating went down to 291, then a few hours later it went down again to 246. When I look at the table, it lists the two red penalties and two decreases to ELO score. What is the purpose of lowering the ELO score twice for a single error? For that matter, what is the purpose of lowering ELO score at all since there are three other penalties ?
If this is not a bug, then it is an incentive for people who are losing to cancel an otherwise viable game. How does it make sense for me to lose 1/6 of my ELO score for a single instance of being a few minutes late? And how does it make sense for another player to earn +10 to their ELO score for a game that was barely started and in which they were not winning, merely because of the large gap in in the ELO? Is this intended to dissuade strong players from playing with new players?
Is this working as intended?
ps yes I realize it is not good if someone is late for a long time, but do we need five separate penalties per error, even when the late play was just a few minutes, and even when the person has a 100 rep and only three lateness in 87 games? Does it really make sense to have the same penalty for someone who hasn't played for days as someone who is only a few minutes late? Also, what is the sense in the red penalty saying someone "quit" when they did no such thing? Do we really think it makes sense to make no distinction between someone who actually quit and someone who was kicked out of a game for lateness? These are two different things yet they are both listed as having"quit" a game.