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Wasted activations due to Pass

Posted: 17 May 2022, 07:19
by PaskinsP
I'm not able to verify this situation, but will ask to look into this:

I exclusively play by turns, not live, so lose a bit the perception of continuity.

I think that when in the middle of a series of activations, when a unit is asked if it wants to "take ground".
If you click on "Pass"... it sometimes skips the remaining activations entirely.

Re: Wasted activations due to Pass

Posted: 17 May 2022, 08:00
by Tisaac
PaskinsP wrote: 17 May 2022, 07:19 I'm not able to verify this situation, but will ask to look into this:

I exclusively play by turns, not live, so lose a bit the perception of continuity.

I think that when in the middle of a series of activations, when a unit is asked if it wants to "take ground".
If you click on "Pass"... it sometimes skips the remaining activations entirely.
Please use the bug report system of bga if you encounter such an issue, giving a precise move number and table number.

Re: Wasted activations due to Pass

Posted: 17 May 2022, 08:59
by Joe
PaskinsP wrote: 17 May 2022, 07:19 I'm not able to verify this situation, but will ask to look into this:

I exclusively play by turns, not live, so lose a bit the perception of continuity.

I think that when in the middle of a series of activations, when a unit is asked if it wants to "take ground".
If you click on "Pass"... it sometimes skips the remaining activations entirely.
Might it not be that when you rolled a Retreat for the enemy (as the game gives your the opportunity to Take Ground), the other units that could have fired before, could not fire anymore due to the enemy moving away? Just thinking out loud...