Automating actions where there is effectively no choice

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Pahn
Posts: 1
Joined: 22 January 2016, 03:49

Automating actions where there is effectively no choice

Post by Pahn »

Let's say a card effect forces a user to return one or more cards from their hand, and they only have one card. Currently, the system requires the user to manually return that card, which in a turn based game, could mean another whole day of waiting to finish an effect. Ideally, the system would identify situations where the effect size >= the choice size and just automatically handle those bits.
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RicardoRix
Posts: 1699
Joined: 29 April 2012, 23:43

Re: Automating actions where there is effectively no choice

Post by RicardoRix »

but it's meant to be people playing the game, not computers. If you don't like waiting a day, then you can choose faster time frames - like 4 moves/day.

What about the - 'hey wait, what happened to my card in hand, it never asked me to discard it' - must be a bug....
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Micah Stairs
Posts: 40
Joined: 18 November 2020, 22:33

Re: Automating actions where there is effectively no choice

Post by Micah Stairs »

The upcoming release actually includes this automation! It's currently in alpha.
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