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Automating actions where there is effectively no choice
Posted: 27 May 2022, 15:01
by Pahn
Let's say a card effect forces a user to return one or more cards from their hand, and they only have one card. Currently, the system requires the user to manually return that card, which in a turn based game, could mean another whole day of waiting to finish an effect. Ideally, the system would identify situations where the effect size >= the choice size and just automatically handle those bits.
Re: Automating actions where there is effectively no choice
Posted: 27 May 2022, 15:57
by RicardoRix
but it's meant to be people playing the game, not computers. If you don't like waiting a day, then you can choose faster time frames - like 4 moves/day.
What about the - 'hey wait, what happened to my card in hand, it never asked me to discard it' - must be a bug....
Re: Automating actions where there is effectively no choice
Posted: 30 June 2022, 12:17
by Micah Stairs
The upcoming release actually includes this automation! It's currently in alpha.
Re: Automating actions where there is effectively no choice
Posted: 19 October 2022, 07:19
by zedmango
Will there be a way to turn it off? I'd rather see clearly what is going on.
Re: Automating actions where there is effectively no choice
Posted: 19 October 2022, 12:10
by Micah Stairs
Due to the overwhelmingly positive response to this feature, we have no intentions on making this optional. If you want to see what happened then you can check the game log, where we put pretty detailed info about how the game state is changing.