Could there please be enforced order for making simultaneus decisions? Or do not show what decision was made until each player has made their decision. For example with 5 or more players there can be 2 players at same time in Tokio. When they are both smacked they have to make choice whether to stay or leave at same time. Player who is willing to sit around longer gets advantage as they have more information for their decision.
In real time games player who is up in time can force that decision upon another player first. In turn-based games this is especially silly as you can be incentivized to sit around days in-case other player makes their decision during that time and if time zones align well it can be that you get to do that decision last even if your opponent is up by few hours if they are not available during those hours. It is usually rather easy to have time capped in turn-based games so most of time it would just come down to how time zones align. In real time games player down in time can make their decision immediately as they know they lose waiting battle. In turn-based games you do not really know your opponent's schedule so you won't know whether you win waiting battle until you actually engage in it.
In real time games player who is up in time can force that decision upon another player first. In turn-based games this is especially silly as you can be incentivized to sit around days in-case other player makes their decision during that time and if time zones align well it can be that you get to do that decision last even if your opponent is up by few hours if they are not available during those hours. It is usually rather easy to have time capped in turn-based games so most of time it would just come down to how time zones align. In real time games player down in time can make their decision immediately as they know they lose waiting battle. In turn-based games you do not really know your opponent's schedule so you won't know whether you win waiting battle until you actually engage in it.