It occurred to me that the following can happen (in Agora mode, and in exceptional circumstances):
Setup: choosing the wonders:
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First player chooses the wonder Knossos and places an influence token in the Agora to "Play the next turn if you play a Conspirator"
(The rest of the setup doesn't matter)
First turn:
------------
Now suppose a card structure in Age 1 where 3 Conspirators and 1 Politician are immediately available.
First player recruits successively the 3 Conspirators and places 3 influence tokens in the Agora. One of the Decree won must be the blue one "When determining the number of Senate actions you have, add 2 to the total number of Blue cards you have".
At this point, 4 Chambers are controlled.
Then, First Player recruits the Politician and, if it's white influence section is the right one, First Player can places 2 influence tokens in the 2 remaining Chambers.
Political Supremacy achieved ^^
(the total recruitment cost is 0+1+2+3 which fits the 7 gold at the start).
Even if this precise scenario won't happen easily, as a game designer myself, I can't imagine that the creators didn't realize this, and wouldn't fix this by tweaking the Wonders or the Decrees. To me, this is a very simple illustration that Agora is broken (in the "competitive" sense). I even come to think the "+2 Blue Decree" (and maybe also the black one) should be removed from the game.
Setup: choosing the wonders:
---------------------------------------
First player chooses the wonder Knossos and places an influence token in the Agora to "Play the next turn if you play a Conspirator"
(The rest of the setup doesn't matter)
First turn:
------------
Now suppose a card structure in Age 1 where 3 Conspirators and 1 Politician are immediately available.
First player recruits successively the 3 Conspirators and places 3 influence tokens in the Agora. One of the Decree won must be the blue one "When determining the number of Senate actions you have, add 2 to the total number of Blue cards you have".
At this point, 4 Chambers are controlled.
Then, First Player recruits the Politician and, if it's white influence section is the right one, First Player can places 2 influence tokens in the 2 remaining Chambers.
Political Supremacy achieved ^^
(the total recruitment cost is 0+1+2+3 which fits the 7 gold at the start).
Even if this precise scenario won't happen easily, as a game designer myself, I can't imagine that the creators didn't realize this, and wouldn't fix this by tweaking the Wonders or the Decrees. To me, this is a very simple illustration that Agora is broken (in the "competitive" sense). I even come to think the "+2 Blue Decree" (and maybe also the black one) should be removed from the game.