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bad SW of this game
Posted: 02 September 2022, 08:59
by lus
constantly struggles with the SW setup of this game, when playing against a player with a higher ELO, that player is favored by better clover rankings, it's practically impossible to beat
Re: bad SW of this game
Posted: 09 December 2022, 10:03
by OutOfHabit
I haven’t seen the same
Re: bad SW of this game
Posted: 09 December 2022, 13:59
by Jellby
Maybe that's why they have higher ELO?
Re: bad SW of this game
Posted: 22 December 2022, 10:21
by splashes lass
I am new,. And I won a game.
Re: bad SW of this game
Posted: 06 January 2023, 02:22
by Arrowhead89
I agree. The player with the higher ELO seems to have a better chance of getting the tiles they need to close out a game. Not all the time, but enough to notice a trend.
Re: bad SW of this game
Posted: 06 January 2023, 04:06
by sorryimlikethis
Arrowhead89 wrote: ↑06 January 2023, 02:22
I agree. The player with the higher ELO seems to have a better chance of getting the tiles they need to close out a game. Not all the time, but enough to notice a trend.
What you are noticing is higher ELO players positioning their clovers better so they are not reliant on a small size of numbers to finish out the game. They also count which numbers are already out to see the probabilities of different numbers appearing later.
1. Do you think the developer actually spent time coding an AI to determine the state of the board and then favour the higher ELO player by giving them clovers they need?
2. Why would they do this? What incentive is there for higher ELO players to win more often?
3. If higher ELO players are favoured more often then why is no one currently above 500 ELO?
Re: bad SW of this game
Posted: 06 January 2023, 07:31
by cigma
sorryimlikethis wrote: ↑06 January 2023, 04:06
Arrowhead89 wrote: ↑06 January 2023, 02:22
I agree. The player with the higher ELO seems to have a better chance of getting the tiles they need to close out a game. Not all the time, but enough to notice a trend.
What you are noticing is higher ELO players positioning their clovers better so they are not reliant on a small size of numbers to finish out the game. They also count which numbers are already out to see the probabilities of different numbers appearing later.
1. Do you think the developer actually spent time coding an AI to determine the state of the board and then favour the higher ELO player by giving them clovers they need?
2. Why would they do this? What incentive is there for higher ELO players to win more often?
3. If higher ELO players are favoured more often then why is no one currently above 500 ELO?
100%
Re: bad SW of this game
Posted: 06 January 2023, 07:55
by SwHawk
sorryimlikethis wrote: ↑06 January 2023, 04:06
1. Do you think the developer actually spent time coding an AI to determine the state of the board and then favour the higher ELO player by giving them clovers they need?
2. Why would they do this? What incentive is there for higher ELO players to win more often?
3. If higher ELO players are favoured more often then why is no one currently above 500 ELO?
To add to this,game developers don't have access to ELO rankings in the game code so actually doing something dependent on ELO is impossible.
Re: bad SW of this game
Posted: 20 February 2023, 00:05
by frogstar_A
Arrowhead89 wrote: ↑06 January 2023, 02:22
I agree. The player with the higher ELO seems to have a better chance of getting the tiles they need to close out a game. Not all the time, but enough to notice a trend.
What us it Gary player said ... the harder I practice the luckier I get.
It's NOT luck, it's because they've played well to leave themselves good gaps that have a high chance of being filled with what's left
Re: bad SW of this game
Posted: 12 August 2023, 05:23
by intergalacticape
Console yourself in that clover counting skills and high ELO are not typically advantageous when it comes to sexual selection. Give it a few generations and your offspring might eventually outcompete these types.