flolem wrote: ↑24 January 2023, 18:50
nandblock wrote: ↑23 January 2023, 07:10
Re: luck of the draw--on the whole there are enough duplicates in the deck that you aren't too locked in to a particular strategy. That said, there are definitely a few crazy good cards--in particular, I'd say that any player who draws the single copy of Magnetic Train in the first round or two is going to be very hard to beat if they are reasonably competent.
my last game, have magnetic train in first round didnt' won. I was producting a lot of yelow cubes but no cards to place them... so much waste
And I lost.. when no yellow cards appears and jsut a few, your opponent can deny it too these cards.. I felt so much dependant of the randomness for this game
It can definitely happen, particularly if scoring cards show up early while you're building your engine and then don't appear later. It's really hard to know when you need to take scoring cards and when you need to keep working on production. Ideally you do both in each round, but that's not always possible.
I'm looking at your game now. Perfect start with Magnetic Train.
2nd pick of round 2 I would pick Lunar Base over Transmutation.
This is one of those situations where Magnetic Train already gives you enough production by itself, adding in more yellow production isn't a top priority. Especially since you saw from your opening hand in rd2 there aren't any scoring cards there.
Also worth noting you should finish Research Center before Financial Center as you already produce more than the 2 yellow you need, but only produce 1 out of the 4 green you need. This would also win you the green bonus this round
Round 3 there isn't much choice. I probably would have taken Teleportation 1st pick because there's just nothing else. It would be easier to complete if you had finished Research Center last round. Underwater City is okay. If that's your 1st pick this round then Garden of the Hesperides should be your 3rd pick. It's only 4 points now but could be 8-10 by the end of the game and you're producing the blue anyway.
Building another Recycling Plant to take back the white production bonus is a good move.
Round 4 some scoring cards appeared but not enough black production to finish them all. With yellow builds it's always a good idea to prepare some black production because there are a lot of cards that can require it. Casino City x2, Space Elevator, Lunar Base, Underwater City. Getting a Nuclear Plant at some point would have been good, but I don't remember if there was an opportunity for you to grab one. I remember in round 3 you threw away 4 white cubes.
30 points may seem like a lot but a few small differences and I think it's a winnable game. It's much easier to say that in hindsight of course.
Finishing Lunar Base is a 25 point difference (+13 for you, -12 for them), green bonus in rd2 in a 3 point difference, denying them Teleportation is -9 for them. They will do other things with their production so it's probably not as extreme as that, but the idea is generally there.
What your opponent did really well that game was deny you opportunities to score, and if you can see your opponent is going to out-produce you sometimes this can be the only way to win.