(hard post: feel free to skip it)
I wanted to add something else about the 'reverse double bluff' (which I would name 'out of position double bluff': 'reverse' is for me for stuff after the person clued), and I think I finally find what I wanted.
Bob: ?-x-x-x
Cathy: r1-5-x-g2
Donald: b1-x-x-x
Emily: x-y2-g2-x
Alice clue yellow to Emily.
So here, the basic though is to saw a y2, and just said: oh I have y1, let's play it.
Now, if you think more about the clue, you can see that 2 is available to Emily. But Alice decided to clue yellow anyway. Why?
Maybe Alice don't want g2 but it's unlikely, and here Bob know that Alice and himself saw the other copy of g2, so 2 clue is far better. I insist since it's the main weakness of my example, but maybe Bob is holding y1-w1-x-x, and so yellow have the upside to play y1+y2 immediately. On the other hand, clueing 2 would make it ambiguous from Emily's pov and force her to delay... Even if it doesn't seem a strong enough reason.
So now, we can said that Bob is bluffed. It's a known bluff: he can't hold y1.
In hgroup, my book, and Blacktango's book, it doesn't change anything, Bob should play his slot 1.
But with this 'reverse double bluff', you could argue you are in the previous case. And so, if Bob decide to not play, it will cause Cathy to blind play, and she will think it's a layered finesse since Bob didn't answer, and will continue to play.
So now, we are in Donald's pov, if Bob's finesse position isn't playable, that's easy: Donald play to cancel the layered finesse, it make sense to me. But then Alice removed some options to Bob. Alice could have instead just clue Donald's b1, and let Bob bluff Cathy's r1 with yellow to Emily. Worst in effeciency, but immensely clearer.
If Bob's finesse position is playable (like w1), then Donald should assume a pass bluff from Bob's pov, which will play r1 during his next turn. And I believe Pass bluff should have priority on most clues of this type. And so Donald would play only if Bob's finesse position isn't playable.
The only difference with the example of the first post of Blacktango, is that the negative bluff part is done by 'strong' context, and not by negative clue. Zamiel in hgroup dislike using information not known by all players around the table since it cause desynchronisation if anything goes wrong (and can lead to 2/3 bombs/errors), which I would agree here.
But I personnally don't like much this interpretation, self color bluff look so much simpler to me.
If I want to create a new convention set, I would really like this kind of move, but that look out of place from hgroup and bga.