In my game, I use custom classes for the log messages, including using data URI'd SVG images instead of separate image files.
This works fine, but I noticed that the game's CSS file isn't in the "View game replay" page, so the log messages don't appear correctly.
Is this something I should avoid? Or are these logs less important?
Looking at how other games do it, and I think the logs are "unreadable" as well, but in other ways. For example Wingspan and Gaia Project's logs have marked up keywords, which I think are substituted in the client-side. Should I use this technique instead?
This works fine, but I noticed that the game's CSS file isn't in the "View game replay" page, so the log messages don't appear correctly.
Is this something I should avoid? Or are these logs less important?
Looking at how other games do it, and I think the logs are "unreadable" as well, but in other ways. For example Wingspan and Gaia Project's logs have marked up keywords, which I think are substituted in the client-side. Should I use this technique instead?