BGA's system allows for collecting key-value statistics only on a game basis (for the whole game, or for individual players in the whole game).
I'm implementing a trick-taking game that involves a series of matches that are independent from each other.
Some of the things players (and the designer) would like to know are specific to the match, like how the strength of the hand you're dealt affects your chances to win the match. It's not something that's very interesting when aggregated for the whole game, which is what BGA supports.
1) Are there plans on introducing round-based statistics to BGA?
2) If I save it in an extra table, is it possible to extract game history in bulk for analysis?
3) Do you know of any other games that implemented such statistics and displayed them to players?
I'm implementing a trick-taking game that involves a series of matches that are independent from each other.
Some of the things players (and the designer) would like to know are specific to the match, like how the strength of the hand you're dealt affects your chances to win the match. It's not something that's very interesting when aggregated for the whole game, which is what BGA supports.
1) Are there plans on introducing round-based statistics to BGA?
2) If I save it in an extra table, is it possible to extract game history in bulk for analysis?
3) Do you know of any other games that implemented such statistics and displayed them to players?