hey all, I felt like making some tier lists about 7wd both expansions (last year...), and thought it might also be useful for people starting to play with expansions (having some rule of thumb in the beginning can be helpful, even if some things might be better/game winning in specific situations, despite being worse tier).
-- Also since I wrote this, someone made the same - so here is my very thoughtthrough take
Some stuff concerning all the lists, how to interpret them and how they were generated:
- the ranking is made of 2 things. 1. how likely and extremely it is game changing 2. how consistent it can give you advantages/better win chances (stole the idea from woolie's Risk of Rain 2 ranking - because it's awesome!) [and yeah both things are combinations of things technically, but they made most sense as this 2 units to me - I also can explain futher, but the 2nd point is prob best explained by woolie {https://www.youtube.com/watch?v=I1zbWWkmjIM}; the 1st is like a modificator for especially killer things]
- (since I chose a-d tiering I got stuck very soon trying to differentiate, sorry for that) there are whole steps [S++ to S+ to S to A to B to C to D to D-] and half-steps [A to A-B to B]
- E means it's useless
- F means that it is useless in most cases and even harmful (compared to the cost)
- the order within a tier is NOT relevant (they are close enough, so it wouldn't matter, or at least I am not good enough to say for sure which is clearly better)
(- the colors between the lists are inconsistent, because the tiering isn't comparable between lists - S++ for tokens has no connection to S++ for gods)
other notes:
feel free to discuss; but since the first tier list I posted hadn't much of it, I have low hopes.
the tier lists were periodically reworked and rethunk (and discussed with top tier players I know from rl) in the last 11-14 months, so, at least for me, this is quite definitive.
PS: hope it is of some use and have fun !
PPS: Big thanks to michaelHastriter and boardgamegeek.com for scans
Edit: Forgot to write this assumption: I assume top tier players, that are able to exploit the things near ideally, with the limited information one got at a time...
Gods:
Progress tokens:
-- Also since I wrote this, someone made the same - so here is my very thoughtthrough take
Some stuff concerning all the lists, how to interpret them and how they were generated:
- the ranking is made of 2 things. 1. how likely and extremely it is game changing 2. how consistent it can give you advantages/better win chances (stole the idea from woolie's Risk of Rain 2 ranking - because it's awesome!) [and yeah both things are combinations of things technically, but they made most sense as this 2 units to me - I also can explain futher, but the 2nd point is prob best explained by woolie {https://www.youtube.com/watch?v=I1zbWWkmjIM}; the 1st is like a modificator for especially killer things]
- (since I chose a-d tiering I got stuck very soon trying to differentiate, sorry for that) there are whole steps [S++ to S+ to S to A to B to C to D to D-] and half-steps [A to A-B to B]
- E means it's useless
- F means that it is useless in most cases and even harmful (compared to the cost)
- the order within a tier is NOT relevant (they are close enough, so it wouldn't matter, or at least I am not good enough to say for sure which is clearly better)
(- the colors between the lists are inconsistent, because the tiering isn't comparable between lists - S++ for tokens has no connection to S++ for gods)
other notes:
feel free to discuss; but since the first tier list I posted hadn't much of it, I have low hopes.
the tier lists were periodically reworked and rethunk (and discussed with top tier players I know from rl) in the last 11-14 months, so, at least for me, this is quite definitive.
PS: hope it is of some use and have fun !
PPS: Big thanks to michaelHastriter and boardgamegeek.com for scans
Edit: Forgot to write this assumption: I assume top tier players, that are able to exploit the things near ideally, with the limited information one got at a time...
Gods:
Progress tokens: