I think you've dramatically undersold the opportunities for skill and strategy here.SluggerBaloney wrote: ↑19 December 2022, 21:53Of course. Wingspan is one of the most variance heavy games on this site. It's up there with Can't Stop.if your opponent is lucky on the draw, you loose. I don't see the point of competing on this game anymore.
The cards you start with are random
The cards in the tray are random
The cards you draw from the deck are random
The round goals are random
The food you get in the feeder is random
The bonus cards you get are random
All of the "hunt" scoring cards are random
Who goes first is random
Wingspan has a very low threshold of skill, and then it's just luck of the draw. It's a silly game to try and get competitive in. Skills wise it's not even at a Sushi Go level. Just have fun playing it, don't pay attention to your ELO/ranking since that's in no way an indicator of how well you play the game.
Starting cards are random but figuring out how to start a winning engine with a wide variety of starting cards is a skill.
The cards in the tray and those you draw are random, but knowing which ones to pick up and use when is a skill. A raven coming up in round 1 is very different from a raven coming up in round 4, just as one simple example, but there are a lot more nuanced examples.
Figuring out not just which cards to take but which habitats to play them in and in which order is a skill.
Round goals are random but figuring out how to make them work with your objective cards and weighing how hard to work for them is a skill.
Food in the feeder is a huge luck factor, I'll give you that. But knowing that and working toward engines that rely less on the feeder, or building engines that will work for you regardless of what's in the feeder, is a skill.
Bonus cards, like round goals, are random but again knowing how to make them work together and deciding how hard to fight for them is not.
Hunt cards are random so deciding when it's worth bothering with those cards takes skill.
Who goes first is random but realizing that going last is often best takes at least some knowledge of the game. Making decisions based on your turn order takes some skill.
Hopefully some day we'll get the expansions here because they add even more complexities.
If the game was all luck and there was no way to get better at it, there wouldn't be entire discord channels where people discuss different strategies, and all kinds of YouTube videos demonstrating how to build different types of engines. Somehow I doubt you'll find the same kinds of communities and discussions for Can't Stop out there.