AGE OF CIVILIZATION: When evolution strikes!

Board Game Arena Official announcements
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DrClick
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Joined: 07 July 2011, 14:30

AGE OF CIVILIZATION: When evolution strikes!

Post by DrClick »

Image


In the Age of Civilization, you must lead your people to their glorious future. Analyze the characteristics of every era you are facing, make the best choice for your kingdom development, and become several famous civilizations in our fascinating history. By going through the rise and fall of empires, a unique civilization of yours will finally arise!

Age of Civilization is a pocket-sized civilization game. Throughout one game, each player leads up to three historical civilizations to form a unique combination of abilities. Players build Wonders, research technology, develop culture, conquer for glory, or even exploit their people. Only the player who wisely manages their workers and wealth can achieve the greatest civilization.

Game-play overview

The game is played with 6 rounds. In the 1st round, each player picks one civilization card in the market and gains a number of worker tokens according to the population value indicated on the civilization card. Players may assign workers to action slots in the public region. There are usually 5-6 actions for each player to choose and these actions change between rounds. By assigning workers, players carry out the actions' effects such as earning coins or paying coins for technologies, wonders, or victory points, etc. At the end of a player's turn, workers may return to the player or disappear according to the kind of action it was working on.

In subsequent rounds, players MAY pick another civilization card to replace their previous one. In that case, you reset the number of your workers to the population value indicated on the new civilization card and you lose the main ability of your previous civilization, but the legacy abilities of all your civilizations last forever. In each game, a player can only pick three civilization cards in total, so deciding when to raise a new civilization and which civilization combinations to pick is a big strategic decision of players. When the 6th round ends, the player with the most victory points is the winner.

Convinced? Give it a try here:
https://boardgamearena.com/gamepanel?ga ... vilization

We would love to thank not only Mistergos, who developed this game for Board Game Arena, but also Jeffrey CCH and ICE Makes publishing for giving authorization to have this game here.

And that's it for today!
Come Wednesday, we will have more for you.
But that's it for the moment.
Take care and play fair!
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Zblugg
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Joined: 02 September 2020, 13:57

Re: AGE OF CIVILIZATION: When evolution strikes!

Post by Zblugg »

This game is pretty cool, but it doesn't hold a candle to its younger brother, Age of Galaxy. Sams basic system, but AoG looks better and feels a lot more complete and complex.

Still, happy to see AoC on here!
Scott_W
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Joined: 22 August 2022, 16:59

Re: AGE OF CIVILIZATION: When evolution strikes!

Post by Scott_W »

Is this... supposed to have Ned Flanders in it?
JackNapis
Posts: 35
Joined: 30 October 2021, 04:44

Re: AGE OF CIVILIZATION: When evolution strikes!

Post by JackNapis »

Scott_W wrote: 30 January 2023, 18:10 Is this... supposed to have Ned Flanders in it?
Every announcement of a new game on BGA is accompanied by an image of the game art with Ned Flanders edited into it. It's a tradition.
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Darkling36
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Joined: 04 July 2020, 00:20

Re: AGE OF CIVILIZATION: When evolution strikes!

Post by Darkling36 »

Not sure if this is the appropriate forum, and happy to be directed to it if not. But the performance of this game on mobile, or my mobile at least is really problematic. The memory it’s requiring means that it’s constantly freezing, and can’t maintain any image if I’m not actively looking at it. I expect some problems, formatting or interface because I’m primarily using a phone. But I haven’t seen anything even approaching this before. And my phone isn’t that old. Is anyone else having the same problem?

Are than than that I do enjoy the game and when I can drag it into working everything comes together well.
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Lindell
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Re: AGE OF CIVILIZATION: When evolution strikes!

Post by Lindell »

Scott_W wrote: 30 January 2023, 18:10 Is this... supposed to have Ned Flanders in it?
...Stupid civilized Flanders.
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SimplicatusGames
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Joined: 10 May 2021, 10:30
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Re: AGE OF CIVILIZATION: When evolution strikes!

Post by SimplicatusGames »

Awesome! Thanks for getting this on here, Jeffrey!

I'm sure AoG will arrive in due time. The point of having AoC here is obviously that people will buy both AoC and AoG.

Just like all other games here, offering a digital version on BGA serves two purposes: allowing those who cannot play physically (whether for practical or financial reasons) the chance of enjoying the game at a ridiculously low price, and advertising the games so that those who can and want to will buy a physical copy. Note that many in the first category, including me, already own a physical copy of the game (in my case both AoC and AoG).
Our games make you think! https://Simplicatus.Games is an independent publisher and distributor of indie tabletop games.
Juan Smit
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Joined: 10 April 2020, 23:37

Re: AGE OF CIVILIZATION: When evolution strikes!

Post by Juan Smit »

Would it be possible to include also the solo option to this great (little) game?
Seems not be too difficult, as most of the normal rules are still valid in the standard solo game (no AI necessary).
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MakingUpNumbers
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Joined: 27 November 2013, 22:59
Location: St Albans

Re: AGE OF CIVILIZATION: When evolution strikes!

Post by MakingUpNumbers »

Scott_W wrote: 30 January 2023, 18:10 Is this... supposed to have Ned Flanders in it?
He's in nearly everything, these days...
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Nekonyancer
Posts: 29
Joined: 16 December 2012, 09:02

Re: AGE OF CIVILIZATION: When evolution strikes!

Post by Nekonyancer »

I made a tutorial for this game, if anyone's interested :)

https://boardgamearena.com/tutorial?gam ... orial=1154
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