Fletcheese wrote: ↑07 February 2023, 16:54
abcde wrote: ↑07 February 2023, 08:06
This is quite evident in Gizmo, where you can have a bunch of one color coming out all the time and none of another color
Have you considered that there could be other reasons for this? In most games there tends to be a color (or two) that players are not picking because it doesn't align with their strategies. The result is that this color accumulates.
Also the colors for energy in Gizmos is determined by an ID ranging from 1 to 52 mod 4. Are you suggesting that the random function is specifically skewed toward producing the same value mod 4 in repetition? Sounds rather unlikely
I love your implementaion of Gizmo, Fletcheese
Thank you for bringing it to BGA
Through testing my games , i have found BGA rand often favors a certain number and disfavor another. For example, a player will always roll alot of 6s, but not alot of another number.
My apologies for using Gizmo as an example. you have done an awesome job!
I cannot help often seeing color biases that is beyond your control