You are assuming that everything you play with came from logic, while it's not the case at all.orchid wrote: ↑03 April 2023, 03:22Respectfully disagree. I think the best masters are able to see the entire board, predict what other players are going to clue/play (and when) and then react accordingly. If given a new clue for a convention they have not yet learned, they can analyze why it was given and what might be the expected response. Re: your example/conventions specifically, these are arbitrary rules made and memorized. Might be interesting to play 1-2 games like this, but not long-term, for me. They're not logic-based conventions you can build upon or learn from.
Even your basic 'discard oldest' is a convention. You can have some strong arguments for 'discard newest' if you build your conventions/playstyle around.
And many new players came with 'discard newest' with their group.
Another example, when someone turn 1 give a red clue on r3, and you saw no r1/r2 in finesse position, you are supposed (with bga) to assume you got r1 & r2, which is rare. So assuming another interpretation for the clue look fine (it gets lots of tempo, that's the big upside).
I can first refer you to my last post of last page about objectives of players. But then for my objectives, I strongly believe this is totally wrong too.I disagree that this makes someone more skilled to make up conventions to memorize and play like a bot "if this, then that". It's the deductive reasoning that makes hanabi so challenging and fascinating to most 5p masters, and why many of us don't prefer 2p games where mostly only direct play/save clues are given.
By adding differents layer of complexity on conventions, you finish by having a really complex game, where if you know what a weird clue would mean and how everyone will react to it, and if you got another weird clue which is slightly more complicated but which (normally) does exactly the same thing, you can make that second possibility being different.
Another possibility is this first weird clue is impossible because (per example) someone have two copies of b3. So when you does that second weird clue, from the person who hold both b3, it's really weird since the first clue was possible. If he manage to deduce it (which is atrociously hard, but can be done more easily once you get promessed some plays/once you played b3), then you know you got a trash b3 in your hand, and can act accordingly with this information.
I can just assure you I know way more than nearly the totally of bga's master, and I still have difficulty to follow some of the moves of players better than me.
My mp are open for examples of what I'm talking here