I have seen more than enough examples when, in a multiplayer game inside a tournament, when a player is out of time, another one that is behind and will probably finish last skips him, thus becoming joint winner and getting more tournament points than deserved. Could anything be done about this?! Here are some ideas:
1. Clasify players based on remaining time, just like when total time expires.
2. Do not skip player unless all other players at the table (except him/her) agree.
3. Introduce the option to create tournaments without the possibility to skip players.
Are all these so hard to implement? Has this discussion been open in the past? I'm curious of counter arguments why it works the way it does today, which is really unfair for a lot of people.
1. Clasify players based on remaining time, just like when total time expires.
2. Do not skip player unless all other players at the table (except him/her) agree.
3. Introduce the option to create tournaments without the possibility to skip players.
Are all these so hard to implement? Has this discussion been open in the past? I'm curious of counter arguments why it works the way it does today, which is really unfair for a lot of people.